Vanilla felt more balanced

Despite decades worth of hindsight… Vanilla felt like a more balanced game than SoD is now. When you need to introduce 90% damage nerfs to abilities and 50% pvp damage reductions every second weekend, sorry but you messed up as a game dev.

Back in 2005 vanilla, despite half of the specs being borderline unplayable, the game still didn’t feel anywhere near as imbalanced as it does now. I think runes in general were a really bad design choice. They feel lazily tacked on and the resulting power creep is why we need pvp damage nerfs and sunken temple bosses with more HP than 40man bosses in Naxxramas.

Not only that, but whenever I log on, all I see in LFG is “LFM Hint Incursion spam”. Did anyone actually ask for incursions and the damage they’ve done to the economy?

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Ofcourse.

Vanilla used the formula

This class beats this class, but if you are better skilled and had the alchemy/engineering you could overcome that issue.

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They don’t play their own game, except for recreation and they aren’t even good at it.

I can forgive PvP imbalance due to the nature of SEASON of Discovery. It’s obviously going to be broken. But at least freaking listen to your elite players when they give feedback, and I’m not talking about your try hard speed run PvE gods (my guild is a top world performer rn in Sunken Temple and I’m still saying this), I’m talking about their PvP elite players and streamers.

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Most of those people don’t request changes which are good for everyone.

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no it did not. gear parity never once existed in vanilla like it does in sod.

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I remember seeing people literally one shot by Might of Menethil. Balanced though, lol.

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Vanilla was never balanced, and it wasn’t close, many of the class specs were completely broken, there were rogues and warriors, pretty much every other spec didn’t even need to bother trying to get into a raid as DPS. While yes the current DPS might be overboard, the game sadly is far more balanced than classic ever was. This isn’t to say SOD is great, as it went a bit overboard, but as for balance, at least its far better at that if you look at logs,

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or 2 hpals keeping a geared war up while it kills your entire team.

equal gear sure it was moderately balanced but when does that happen. everyone in sod has at least emerald warden gear which is a smaller gap than dungeon tier vs t1

No. No it didn’t. And this is coming from someone with extensive knowledge of the pvp system back in Vanilla and in classic.

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yeah and its only 1v1 thats imbalanced in sod. assuming you have the basics covered like decurse and heals the better 5 man will pretty much always win.

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I sure do miss the joy of one-shotting a Level 51 caster who was eating/drinking in AV with my Ashhjethro’tull

Aimed Shot crits for 2000!!

queues up Rogues Take Zero Skill

I especially like the Rogue videos of them being naked and with the lvl 1 starter dagger and taking out R14 players. – Because Evis did use ‘weapon damage’ and had “hardcoded” damage.

This is strictly because they are using the Era client and needed a way to ‘hide’ the SoD additions from Era players. – Ya’ll read how they messed up and gave Era/HC’s Seal of Righteousness the ability to crit just like in SoD? :rofl:

Not specifically, but I do like there’s an alternative to ‘dungeon spam’. Especially since I tend to play at odd hours when there’s very few tanks and healers (or players for that matter) online.

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That already exists, its called questing

Vanilla more balanced than SoD. Interesting.

Looks at Vanilla Mortal Strike capstone talent
Looks at Vanilla Storm Strike capstone talent

“Balans.”

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Every spec is playable, some just dominate in PvP.

How is that less balanced than
Half of specs unplayable
3 Specs with triple the DPS capability of literally everyone else.

It’s poetic that it’s posted from a warrior character.

if you played early vanilla that woulda been close to 4k on clothies from shadowmeld

First, why are you comparing warrior and shaman talent trees for balance? Do you want them to be identical or something?

Second, theres no class in vanilla as broken in pvp as shadowpriests and shamans are at the moment.

I liked Vanilla because it was just fun. I liked Classic 2019 because it was fun.

With Vanilla I never felt like I was going to work. I liked logging in because I enjoyed the game. Every other version of WoW has felt to me at least a little bit like a job, at least after the first month or so. I’m not playing video games to have a job that I don’t get paid for. So now if the fun stops, then I stop.

People can argue about what is fun and what is a job if they want to, this is my opinion.

I’ve played every class in “Vanilla” PVP and had fun with all of them. Except paladin. I played that but I am not a paladin person. It’s more fun before the AQ40 gear but still fun. I like that the PVP is more about fun and not about some dumb and not fun epeen contest, but can be about working with a group where you have fun with them as a group.

With that being said I don’t know if Vanilla PVE anyway is “balanced”. However, the entire premise of SoD was always going to cause what happened with the crazy nerfs and buffs and the complaints about it all.

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One of them is useful, even good or great.

The other one is a literal waste of 1/4 of a character’s resource, which they don’t regenerate.
(The Storm Strike in SoD is what the Storm Strike in Vanilla should’ve been, regardless of the presence of Dual Wield.)

That would explain why Era PvP cluster is 70% Warriors and Rogues, right?
(SPriests, Paladins, and Shamans are very strong in SoD PvP…yet somehow still don’t manage to make up more than half of the population of the game all by themselves, even with how easy it is to switch mains…due to the easy Leveling/RepGrind)

Probably have to do with warriors and rogues being strongest in pve, so more people played them.

Strongest vanilla pvp classes were mages and warlocks