Subscription Games are… weird.
There are 4 monetization schemes in gaming, mostly.
1: The Box Price
2: Microtransactions
3: DLC
4: Subscriptions
A typical AAA release ends up coming with the Box Price and ~2 DLC a year, and probably some form of Cosmetic Microtransactions as of the last decade or so.
It’s really only MMORPGs that tack the Subscription Cost on as well.
Are the server costs really that much higher than a typical game to justify that? WoW doesn’t exactly see more players than expected for a hyped non-MMO game release. Does the fact that hundreds of people can play in the same field as opposed to to the 10-40 you see in most online shooters and such make it that much more expensive? Or is it the total players online that matters?
If the server costs really are that much bigger because of how MMOs function, okay, fine, I get it, conversation over.
If they’re not, then subscriptions are a scam, and Sub-Based MMOs are tacking on a significantly greedier alternative to DLC that no other genre tries to pull.
DLC is the vehicle that feeds post-launch revenue for a standard game.
x.1, x.2, x.3, x.4 - type patches are the equivalent in a game like WoW. The Major Content Patches. We don’t pay for them. But the sub cost is like $135 per major content patch (based on a 7-month patch cycle, no, micropatches aren’t relevant). That’s ridiculous if it’s just acting as the DLC alternative.
Idk. I don’t have a problem paying the $15/mo. In a vacuum, $15 is nothing. You’re paying that to get fast food 1 time for yourself, just about. but I do question if there’s an actual technical reason these games require more money to run than other large online multiplayer games. That $15/mo is a LOT in comparison to what you’d be paying if we paid for content patches as DLC instead.
$50-$90 Box + $315 in sub fees + Optional Microtransactions is kind of a lot for 1 game (over its ~21 month lifespan before the next expansion cycle).
MOST games I touch I’m paying a box price, probably $20 - $50, and that’s it.
The games I have the MOST playtime in other than WoW have all been in that category.
So…
While it’s commendable that the sub price hasn’t INCREASED with inflation, WoW is still wildly expensive compared to any non subscription video game, which is the vast majority of them. It’s just a question if that’s by necessity or due to raw greed.