Using SIMs

Speak for yourself bud

I sim the gear that I have to refine the attack power output of specific abilities. Anything else is not my job

youre still never going to get an accurate result tho.

Always more accurate than “guessing” or “feelycraft”.

They’re more accurate than you give them credit for.

I’ve got a full log of 95-99% parses from last tier that would disagree.

Your highest-yield stat will remain your highest-yield stat whether your performance is suboptimal or not.

You are not optimizing Azerite gear by yourself without an extensive background in mathematics. Blizzard created this impenetrable mess of a progression system that demands simming for accuracy, not the players.

I’ve honestly always preferred this method for the single purpose that is forces you to practice.

Your rotation becomes muscle memory to the point where you can actively begin looking at the rest of the encounter while your ideal top DPS is on auto-pilot and you can then begin to avoid those parts of the encounter that would otherwise reduce your DPS by ignoring or reacting to them too late.

Well duh, accurate results require playing perfectly. You can safely lop off 10-15% of that number. That’s where your ‘realistic’ DPS tends to sit. You only hit Sim numbers when performing as perfectly as possible in ideal settings.

It’s not saying YOU SHOULD hit those numbers just that YOU CAN.

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[quote=“Caargon-wyrmrest-accord, post:25, topic:523472, full:true”]

I think this was Vallidorn using the wrong term. Surely he meant people don’t perform at 95-99% of their sim damage. Someone literally HAS to perform at the 95-99% range for parses since a parse is just saying this is the top 4-5% of the class. I think its safe to agree that you are doing 99% parse but not pulling 99% of your sim damage. But if you have a heroic raid you do manage that I would love to see it.

Ive also seen people say that their sims are lower than their actual dps

Believe it or not I agree with you. I think that the way loot has gotten is so insane (passive, procs, secondary interplay where secondaries are worth more than primaries) that it’s causing the current crisis. But unfortunately the devs have designed a system with non-intuitive interplay which means that unless I want to spend six hours on a target dummy… simming is more useful.

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I really wish we could return to a time where your highest ilvl item is what you’d wear. I find the whole simming thing extremely confusing and it’s not fun to have to go through the program every time I get a new pair of socks.

Technically the game has never really been that way. Even back in vanilla there were spreadsheet sims. So unless they tied literally everything to mainstat (not opposed to that actually) it won’t really be possible sadly.

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Eh, fair enough.

Maybe balance out the stats so that I don’t feel punished if I just want to forgo the whole sim thing and wear my highest ilvl stuff?

Part of this is how specs have much more synergy with stats now than they did in the older, simpler days.

I’m sort of fortunate in that I main frost mage and their stat priority is extremely simple.

Mastery = good
No mastery = not good

I think if I were playing any other class spec I’d be struggling a lot.

Part of it is that just like playing wow simming is a skill. Being able to read the numbers and comprehend what they mean will be helpful in figuring out what you can do to up your numbers in game, so if a player doesn’t know the basics I wouldn’t recommend doing something advanced like simming. That said simming is a really powerful tool for figuring out what your damage COULD look like, and also for figuring out gear which is sometimes not obvious.

Yep and that sort of weirdness is very frustrating. Most specs have two “core” secondaries but even within those there are proportions that should be maintained. Bloodmallet has graphs of what the best proportions are; but even then that depends a lot on other things… and then it spirals out and… you’re simming again.

Diablo 3 oddly solved this by tying everything to mainstat and then doing multipliers and adders. They still have non-intuitive bits but it’s not as bad in some regards. That said would that work for WoW… no no it wouldn’t; mostly because there is no concept of “Torment” in WoW nor would it really make sense to introduce one.

For sure. Honestly, it’s too much for me. I’ve tried to understand simming time and time again but I think I’m beyond help in that regard. I honestly just throw on my highest level mastery items, use Bloodmallet to rank my trinkets, and hope for the best.

The best way to understand simming is that it’s a number that says what you could do if the boss was dumb and didn’t move and didn’t have mechanics. It is completely unrealistic. But it does tell you what you could in theory do (assuming the sim was coded correctly which is highly debatable). So at the end what is it: a number that means very very little.

Sims do not account for player failure or knowledge.

One class may sim above another, but if the player on the lower sim class is better than the player on the higher sim class, that lower sim class can win.

This is my issue with Sims, it asusmes perfect play and optimal gearing, it does not take in resourcefulness of players.