I was thinking about some of the most fundamental problems with retail leveling and what it’s like for a completely new player to enter this world. Considering the vastness of lore, both explored in-game and out of game, it’s impossible given the leveling speeds for a new player to cover even a fraction of all this stuff that feeds to Dragonflight, our world as a whole, and the end-game experience.
How did this universe begin? What have been the major highlights? What’s light and void? What’s arcane and fel? What’s holy and shadow? Who’s Illidan? Who’s Gul’Dan? Who’s Sargeras?
If you choose a single expansion to level, you might get through 2-3 zones within that expansion and once you’ve hit the level at which it’s time to go to Dragonflight, you might not have learned a single relevant thing where the current game is concerned, or, even a relevant thing where that particular expansion is concerned. Even if you don’t want to explore all the surrounding lore (like how the universe began or how the titans / old gods influenced Azeroth), you couldn’t even cover more than a few zones within an expansion before you’ll hit Dragonflight.
So, idea I had was you enter a sort of “academy” that’s provided by the Bronze Dragonflight.
Trying to keep this post short, the idea would effectively be that you consume a more high-level concept of the expansion as a whole. Suppose this takes about 2-4 hours, and you get 20-30 levels in that time. Could be a combination of scenarios, quests, and culminating in a mini-raid, perhaps in which you’d fight the final bosses of each of the raids within that expansion (of course a simpler / easier version).
Think this concept and leveling speed could apply to other facets of the game as well. What about the War of the Ancients? It’s not an expansion, but it was a major occurrence within WoW lore. maybe that could be a ~10 level 1-2 hour experience.
I just think there’s so much to explore in this world and the way the leveling system is currently set up, you’ll consume a micro amount of all of it by the time you’re max level and onto the current content. I thought this would be a better way to highlight the important historical occurrences while providing an efficient way to tweak leveling speeds as needed.
Ultimately, where I think leveling fundamentally fails is it doesn’t do a good job of opening the world up to you. Most of the experience will be either invalidated or entirely irrelevant to the modern world, and most of the questlines constitute relatively unimportant historical events.
I think it would be far better to offer an opportunity to sort of “package” up x expansion or y significant historical event into a pathway that the player can explore that only covers the really important elements.