EU and US servers need to be merged somehow so that we can play with one another from all countries that are involved in WoW.
You don’t think the latency from playing in the middle of Europe on a US server might be a bit severe?
are you thinking it would be worse than the oce/NA lag we already see?
this might be good but they have to fix a lot of things before this happens its not that easy
1 they would have to redo the AH from the ground up again
2 latency would be hectic
3 language barrier
4 the BMAH might need to be reworked also
Nah, I like my latency the way it is, thanks.
Or at the very least allow character transfers to EU or US along with any gold/mats or guild if we choose to. IDC if it’s a paid service.
Well, yes it would be, businesses don’t usually do things that would cost them money for free. But the question is who gets paid, and who would deal with problems that come up during/after such transfers? Most importantly, who pays taxes for the interaction and to whom?
I was curious I have an EU account from years ago so I created a character on
Tarren Mill. The current ping is 186/210 definitely playable.
It’s more than that we’re talking about 2 completely different systems that aren’t connected in any way.
I only experience latency when I play with a group based in the US. While doing normal play on my Oceanic server, I have no issue. If a player lives in Italy, for example, and wanted to make a character on a US based server and possibly join a US guild or do activities that involved group play based in the US, they would have just as many issues, if not more.
Oh, no. Not the French. You can’t do that to me again.
It would be nice to play with my friends over in EU and use our languages.
If you buy tokens on the shop $20 USD, you’d love this as the EU gold price is 387,284 gold as I write this (WoWTokePrices). If you pay for you game-time with in-game gold you’d hate this because you’ll have to grind a lot more gold.
If you want to play with your friends, just make a new WoW account, base it in EU instead of Americas, and roll a toon there. There’s regional separation for a reason in a real-time combat game. Ping > 100 msec is bad; > 500 msec is unplayable.
God no. If anything we need real region locks.
Agreed.
For most major MMOs it’s the norm, any account can play on any region they like (with a few exceptions - often Korea/China in particular have completely separated servers, China for obvious Internet reasons and in KR’s case games are often licensed out to a separate firm altogether).
Heck, for most Blizzard games it’s the norm. You buy the game, you can play on whatever region you want to. Only caveat is that progression is separate on each region (and I don’t think you can see or add Battle.net friends unless you’re both logged onto the same region at the time, even though BattleTags and, in fact, Bnet accounts themselves, are already global).
I’m not entirely certain why WoW is still the outlier, presumably it’s simple business reasons (ie having to somehow justify to Bobby why Blizzard should give up a possibly significant revenue source, depending on how many people actually buy cross-region licenses; also things like Battle.net Balances appear to be separate per region: if you have US Bnet money and log into the EU Bnet site your balance will not be available there).
As for ping, it’s certainly better than Oceanic. Heck, anything is better than Oceanic. Here are my observations of gaming ping, living in the central US:
- WoW to Chicago Bnet datacenter (e.g., Stormrage server), <20ms
- WoW to California Bnet datacenter (e.g., Silvermoon server), about 70 ms
- FFXIV to US datacenter (California), about 70 ms
- Most Korean MMOs with US servers (California, normally), about 110 ms IIRC (it’s been a while)
- FFXIV to EU datacenter, about 120 ms (I’m expecting that WoW to EU datacenter would be similar)
- FFXIV to Japanese datacenter, about 170 ms
- Quake back in the day when I played on dialup, about 170 ms
- WoW to Oceanic datacenter (such as when sharded there due to OCE led PUG), 220-240ms
and thus there seems indeed very little ping-related reason to restrict players.
I disagree. We already know this is a bad idea. Look no further than instances that combine OCE and US/LATAM players.
I’m pretty sure that EU and US are two separate entities with separate regulations for gaming.
No, the US is gonna stay independent from the pee-ew.
You think the language/culture barrier we have with quelthalas/ragnaros/drakkari is bad?
wait till russians join the party.
also, BAD ping issues.