Use Stable Diffusion to Revamp Azeroth

Can’t Blizzard just train a stable diffusion model on all its art assets and use it to generate new high polygon models with high quality skins? I’m sure an investment in this area could at least give them a tool that could increase the productivity of their art teams by 10x.

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There are other AI models exclusively dedicated to upscaling you know?

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I don’t think upscaling is the solution though. How would you remodel/skin Silvermoon City for example? I’d imagine there would be a lot of stylistic transfer involved, i.e. copying the art methods used in newer cities such as Boralus, but using old assets for inspiration.