I know I don’t. My main makes the food/sharpening stones, my hunter is my alchemist. I’m generally good with 3-5 stacks worth of healing potions, and a stack each of food, strength potions, and flasks. I swap out stones and oils depending on what class I’m on at a given moment.
I’m restocking food, flasks, stones if I have less than three hours worth in my bag. Potions? Depends on what I’m doing on a given night and how fast I’m going through those (ideally, not at all XD)
And really, the OP is making it sound like there’s like 10 of each potion that do the exact same thing. We typically only see 2-3 healing potions over the life of an expansion, and they all heal different amounts.
I’m with you and Claw. I’m really not seeing whatever point the OP is trying to make. Even in the rare case where you get two healing potions healing the exact same amount, folks are generally going to default to whatever the most common potion it.
I really only see this as an issue during leveling and hitting a threshold where one would normally transition from one expansion to another as they are leveling. I kinda want to see what Pepper’s bags look like, cause this is not something an average player is going to deal with IMO.
Some folks want complexity for the sake of complexity, and those folks generally go with the “more options” quote.
Problem is, you’ve got a sweet spot in between “too simple” and “too complex.” Even if you hit that sweet spot, the tryhards that always rush for world first on raids and care about a talent choice, or a slightly lesser piece of gear with a good proc ability for a mere extra 0.1% DPS are always going to come up with a meta that the majority of the playerbase will follow as the gospel truth. And I can tell you from experience, some of those folks don’t even know the reason why on some things such as talent choice. They’ll just pick them and wonder why they can’t get above 4K DPS when they see everyone else doing 7-10K.
More options always sound good, but it isn’t always fundamentality better, especially after a bunch of theorycrafters get done tearing apart a system for several weeks and make the proclamation that everyone MUST play XYZ way in terms of gear, what stat boosters you carry, what talents you take, what enchants you use, etc.