For some reason the single percentage report on wowclassicpopulation seems to give very poor indicators of the actual population on the server. I did find that if you look at the activity graph for a server you’ll get a very good idea of the actual realm pop.
So here is a breakdown for US West servers for the month of November:
== PVP ==
Anathema: A: 48% H: 52% (1.08 H per A) Size: 1300 peak total players, listed as Medium Pop
Arcanite Reaper: A: 64% H: 36% (1.8 A per H) Size: 1300 peak total players, listed as Medium Pop
Bigglesworth: A: 40% H: 60% (1.5 H per A) Size: 5000 peak total players, listed as High Pop
Blaumeux: A: 47% H: 53% (1.1 H per A) Size: 3000, listed as High Pop. Note: the data for this server is very spotty and looks like alliance pop is dropping
Fairbanks: A: 38% H: 62% (1.6 H per A) Size: 5000, listed as Full
Grobbulus(RP): A: 48% H: 52% (1.1 H per A) Size 5800, listed as High Pop Note: RPPvP server
Kurinnaxx: A: 44% H: 56% (1.3 H per A) Size 3000, listed as High Pop
Rattlegore: A: 40% H: 60% (1.5 H per A) size 4000, listed as High Pop
Smolderweb: A: 42% H: 58% (1.4 H per A) size 4000, listed as Medium Pop
Thunderfury: A: 40% H: 60% (1.5 H per A) size 3000, listed as High Pop
Whitemane: A: 40% H: 60% (1.5 H per A) size 5800, listed as Full Note: very little horde side data for this server
== PVE ==
Atiesh: A: 60% H: 40% (1.5 A per H) size 3700, listed as High Pop
Azuresong: A: 66% H: 33% (2.0 A per H) size 1800, listed as Medium Pop Note: almost no data for this server
Myzrael: A: 62% H: 38% (1.6 A per H) size 4300, listed as High Pop
Old Blanchy: A: 60% H: 40% (1.5 A per H) size 3000, listed as Medium Pop
No suprise really that it’s skewed heavily towards horde on pvp servers and alliance on pve. Regardless of X real battlegroups there will not be enough alliance to go around once BG queues open up though unless things on US East are for some reason different than US West (which I doubt).
I wonder why Arcanite Reaper is the one pvp server that has more alliance than horde? I mean who goes axe spec on alliance FFS?
While that doesn’t seem like a big deal it means you are always in an unfair fight and thus many on the underdog team will simply choose not to participate in pvp thus making the encounters more like 1v3, 2v5, 3v7, etc.
Then to top if off you get many big groups of 20 that make it so that your only real shot at pvp is rolling in a full guild raid. This all adds up taking more and more players away from the underdog side.
Stating facts that have been empirically proven for over a decade does not make one a horde apologist. No more than stating the sky is blue makes you a weather apologist.
Shhhhhh! dont spoil my servers secrets… I kid, I love being on AR. Also, check this out!
"Daxxarri
Community Manager
This is going to sound weird, and while I do empathize with the frustration that’s being expressed in this thread, this conversation still warms the cockles of my black little heart.
Why? Because for too long there was very little distinction between playing on a PvE realm and playing on a PvP realm. We had inadvertently created a situation where there was little risk when leveling in the world on a PvP realm. The experiences were, for all practical purposes, virtually identical, but that wasn’t what we had in mind.
Life on a PvP realm can be nasty, brutish and short. Justice is in very short supply. Every action you take in the world carries with it an added level of risk, from questing, to hunting down profession materials, to simply traveling from place to place. You can be attacked at any time, sometimes by an overwhelming force. Of course, the shoe can also be on the other foot, and you’ll be able to turn the tables on your attacker, or find clever ways to delay them or escape from them. Some will become roaming slayers, seeking out enemies to destroy.
In short, the experience on a PvP server is different. We want it to be different, and that includes everything from honorable conflict on the field of battle to horribly despicable ganking. It’s all part of the fabric that makes a PvP server what it is .
There are times when I wonder why Blizz plays relevant information so close to the vest.
Why not just post and update total population and faction ratio number charts.
An informed consumer usually makes for a better customer.
What’s the hang up?
Odd people are complaining and saying the servers are 90/10 or 80/20 and asking for faction queues forcing 60/40 where in reality they are complaining about 60/40 and want to be on Normal servers ?
Part of that is confirmation bias. The servers may be far closer to balanced than people see in the field, and it will feel far different if one side is organized and out hunting, while the other is sitting in a city parading on mounts.
People really need to stop posting these numbers as if they are in any way accurate.
Here is how it works:
"How did you get the numbers?
I have forked the client 7.3.5 version of CenusPlus and fixed it to work with the beta client. CenusPlus is an addon that automatically chains /who request in an intelligent way, so that it can collect as much characters as possible that are currently online on a realm. The addon saves all this data in a *.lua file that then can be uploaded on this website where it gets aggregated with the collected data of all other people."
Unless you have people on both factions constantly running this, it is very easy for the data to be completely WRONG.