UPDATED!SL honor gear ilvl upgrades timegated

This is PvE you would have to do anyway. If you want to unlock your conduit tree and fully use your soulbinds then you have to work on your renown. Your character would be severely gimped if you don’t do that.

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Did I say arena?

Rated BGs are worse. :wink:

I mean, I’ll end up doing some arena but not because I enjoy it or find it fun.

Their not going to solve the problem bro. They probably have made so much money off (WoW token --> Carries for gear) since Pre-patch came out. Casual PvPers have been thrown under the bus, PvErs (The larger community) are just shaming us for not “earning” our gear and just want to have an unfair advantage in certain PvP (Ran.Bgs and low rated arenas). Which forces PvPers who do not like to PvE, to buy tokens and get carried for gear that will close the gap (The gap between gear will be substanial I bet, havent tested it but Im sure). This is the direction they are taking, I know this is speculation but I wholeheartdly believe this to be true. We are a small percentage of the playerbase, losing some will not hurt their bottomline as those with bigger pockets will just buy the tokens and cover the gap anyways. Only fools or people that benefit from this structure will come on here and disagree. The PvP community has never been shafted this bad in my 8 years of playing this game.

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I remember a time when honor gear had one level, was earned fast and was only 15 ilvl below BiS conquest gear.

Imagine that? Sounds too good to be true really.

If you did rated PVP you got more conquest each week and had a gear advantage all season, not massive, though not sure anyone with high rating needs that against casual BG players? But at the same time, even the casual BG players could eventually have a conquest set by the very end of the season.

Now that PVP gear is tied to PVE, we have a ridiculously tedious process to get substandard gear.

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Has been a thing since the very beginning, the difference was those same people would use sketchy gold seller sites and end up getting scammed.
This was a problem blizzard tried to deal with for years, the token was the only thing that killed it

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It’s due to this autism over “GEAR IS GEAR!!” Ion is trying to force down our and the developers throats. They have to tip-toe around all his hilariously stupid design philosophies constantly so we never actually get a good game.

Ion needs to go. He is a terrible leader.

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I really can’t imagine that the development team likes his game design decisions. He is making things very difficult for them when there are simple solutions that have already been proven out.

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For years many people did not care about rated at all and just got conquest sets for PvP and did normal PvP with it.

Those people now just get PvP gear in PvE (or don’t bother PvPing at all anymore).

For many years you could get a full conquest set besides two pieces with zero rating, then in MoP you could get the ENTIRE set with no rating. Anyone could get on an equal footing in PvP, that’s what’s ideal and what a lot of people want out of PvP gearing.

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It actually blows my mind that the more the developers work on this game, the worse it gets.

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I am probably going to quit WoW again. Too many poor changes. I wanted to play WoW to pvp but it seems thats not an option. i must do extreme amounts of pve in order to be comparable without sinking an unreasonable amount of time into pvp.

submitting this comment to add to the stack so blizzard can maybe push shadowlands back again and fix pvp gear.

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Ok well, did I say I don’t want that?

This section of the forums is a terrible place to relay feedback and so I don’t really express my entire opinion usually* and really only play devil’s advocate to the weird priorities people end up having
Ie: worrying about ilvl when the real focus of pve gear should be the stupid trinkets coming out of pve, let’s fix that issue before anything else.

And I am not saying this shouldn’t be, but learn when and how to pick your battles.

They have made it clear this is what they want, so I will work at making the feedback I deliver directed at making what they want to do better overall.

Hence why I still advocate just making the upgrade system not require any rating at all and only require high lvls of conquest for each lvl and just increase your cap based off rating.
Meaning eventually the non-rates will be on equal footing with the rated folks, just like the second half of pvp vendors existence.

That way you do higher lvl content you do gear faster, but eventually the lower people will be caught up and with the conquest catch up you can bring a fresh alt in the middle of the season and just cap out.

However, if they wont do the above at the very least let’s drop the required rating needed for max lvl be 1800.
Could do 1400 is just below heroic raid
1600 is heroic
1800 mythic
Then after that it’s just cosmetic bragging right, I would rather no rating and just higher caps.

The two things they could do that would make this system be fine (not perfect just fine) is:

  1. Add another effect to the trinket set bonus that puts a buff on the player that states

Gladiator’s Spirit - Take X% reduced dmg from pvp sources that don’t have this buff active

  1. Reduce pve trinkets in instance pvp down to 90% effectiveness

Those 2 changes alone would make this one of the best systems they did for pvp gear.

Edit: fixed wording.

both had minor rating requirements so bad example

No, I was referring to FFXIV’s gear system for PvE which is cat/wotlk’s gear system for PvE.

Wrath introduced the concept of multiple levels of raiding with it’s 2nd tier (Ulduar) and I can tell you not many people ever cleared even past the first 3 bosses in hardmode.
Quite a lot of groups couldn’t even clear normal 25 man of Ulduar in icc 25 man gear.

Toc I think not many ever made it past heroic Champs at current.
The amount of groups that couldn’t even clear 25 LK at the end, even with the buffs in the raid was still pretty large.

And cata was more of the same.

Mop would be the first example of being easier for gearing on both sides of pve and pvp

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This. I am honestly so sick of Iòn and his helicopter parenting, micromanaging, systems-upon-systems-uponsystems bullcrap nonsense. Eff the timegating for 99% of stuff. Eff making pve necessary to be anything but cannon fodder in pvp. Eff makeing us do daily chores just to be relevant.

1: Every BGer is capable of that. As has already been said, you do not lose rating at that point. It’s nearly impossible to not get 1400 if you just keep queuing.
2. I assume the restriction is to encourage people to put effort into their game.

Or you can just play the game. You don’t need to be a tank or buy carries in order to perform at PvE. Stop trying to justify your intent of buying carries.

An instant trinket proc to chunk 2/3, or more, of someones health isn’t good for PvP. That’s the problem.
This is not at all related to the capability of acquiring gear as you seem to be implying. You’re not this dumb, don’t act like it.

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pst

You’re a bit behind on the Top Guild news cycle, Method has disbanded.

Have I hallucinated all of those WoW Arena competitions, including those at Blizzcon?

Take away the walls of text and this is the crux of their argument. They want the best gear and they don’t want to take one step outside of casual battlegrounds.