[UPDATED NOV 7] Dragonflight: Guardians of the Dream Content Update Notes—Now Live!

I guess we could consider ourselves lucky they didn’t give us any nerfs (to date on patch notes) as in my experience since I’ve played a Blood DK from WoD to now, Blood DKs tend to scale really well with gear and by the end of each expansion, we do become pretty strong.

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I like the changes to Focused Will for Shadow :slight_smile:

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This is the exact argument that led to the removal of the talent trees in the first place.

I realize this is unlikely, but any chance frost mage could get a new tier set instead of a reiteration of 10.1 tier?

Eh, the spec is great rn, but it’d be cool if we could also get a new tier set, just like every other spec in the game gets.

I’m excited to try out demonology with the baseline buffs but am concerned as it’s the most viable pvp candidate now seemingly needed to cast SB more in world of melecraft.

DH changes seem fun

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Still refusing to give SMF the MotFW treatment I see. Just admit it, you don’t want it to exist and remove it since you seem to hate it so much.

Where is the Feral Buffs :confused:

They just want people to use 2 2-handers as fury, unfortunately.

Those awesome Brewmaster fixes.

Oh wait, there’s nothing.

(They could at least nerf stoneform into the ground so we don’t have to play dwarves…)

LOL
That’s totally what we want… Mana to be another annoyance.

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Can we please get someone who actually plays the classes to develop them? Subtlety Rogues have been missing major abilities for years now and the devs keep messing around and giving them to the other specs. Where the hell is Ghostly Strike? That’s originally Subtlety. Why is “Find Weakness” a Talent when it’s baseline? Who the hell decided you need to pick increased Shadowstep to acquire the actual needed Talents? Why is Weaponmaster at the bottom of the tree now? I don’t know of anyone who uses “Without a Trace” so why is that “needed” for Gloomblade? Who designed this? They obviously never played the class otherwise they’d have options that actually make sense, and not this convoluted mess that confuses people

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“Shot in the Dark” and “Quick Decisions” are useless talents, and having them in their current position forces you to literally waste a point on something you don’t want OR need just so you can pick the Talent you actually want/need. This Talent Tree design is stupid, and the developer who designed it in the current layout shouldn’t be allowed near it again. Get someone who actually knows what they’re doing in there PLEASE.
(Yes, I’m angry, I’m looking at the new Talent Tree and it makes no sense to me why some things are locking you out of other talents simply because some idiot put it in the wrong spot)

A lack of competent devs in this game will be the down fall of WoW.

We either get way too many changes each patch, causing your character to change drastically in the span of one of expansion, or ZERO changes to a class that is atrocious. Looking at you DK dev if you even exist…

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I’m a bit confused. If you’re a casual you don’t really need to keep up with any of this stuff, you can just use the standard talent tree that Blizzard gives you.

This as well, if you only play as a “single-player” then nerfs/buffs shouldn’t affect you. I mean I only play paladin and love it. Nerfs and/or buffs aren’t going to stop me from doing high-end content with it though. I’m just confused as to the thought process of both of these. Is you just don’t like seeing ‘number go down’ or is it something else?

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No doubt the brainiacs at Blizzard will take away useful talents from other classes like they have for Priests - cant have them being useful in any scenario - i.e. mass dispel now 2 minutes. What is the trade off Blizzard - ah that’s right squat - all attention must be given to Evokers - the flavor of the month. Not a lot of thought given as usual. Good work…

ww monks need love

So being a casual player means I shouldn’t want to customize my playstyle by choosing talents that work for me? Really?

To be fair, I actually love when I have to manage my mana because then it makes me think of how to best heal situations without running out of mana, when to use the big mana spenders, and when to use holy light.

I agree you should be able to customize your experience, but its not like these changes will ruin much for casual play, well depending on what definition of casual is being used.

it quite literally is a case where you can use the basic tree and be fine since the difficulty for most things outside of dungeons, raids and PvP are fairly easy.

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My point is, having to figure out what the massive amount of changes mean, sometimes to the point of completely redoing talent trees, even for casual play, is a PITA. You log in on patch day, and spend time redoing talent trees to figure out how to get it back the way you want it while taking into account any changes that have been made, instead of actually playing the game.

I get it, some folks think that’s fun. I don’t, and really, the overall point is, why is it so hard for Blizzard to figure out how to fix all of this once and for all (or at the very least, limit changes to xpac releases)? They’ve been at this nearly 20 years now, and it’s mind boggling. As I said in my original post in this thread, maybe I just don’t get it as a casual player, but that doesn’t mean that it doesn’t affect me at all.

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