[UPDATED MARCH 8] 9.0.5 Update Notes

Which is sad. Why not ask for your class (if undertuned) to be buffed up to their level? Nerfing isn’t fun, buffing is.

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Your or my ability to get behind that isn’t relevant to the behind the scenes decision. What is relevant and germane is that we’d

They’re not telling right now, so it’s an assumption.

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My voidwalker and darkglares gonna be swole

I maintain there’s no reason to assume it was a bug if it isn’t listed under bug fixes - we can only go off by what we get in the patch notes.

Yeah, I’m thinking it’s not a bug fix. It could be - I don’t have the actual insight. But feels like an experiment; maybe they were anxious with the dungeon covenant abilities and felt this would help ensure less of an impact if players felt they couldn’t get the “right buffs” for a dungeon to help them and thus felt like they were gimped for that week?

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Can you point to me which section specifically pertains to things that are bugs in these patch notes?
I can not find it.
As for the later, sadly, they often obfuscate the truth on unpopular changes they need to make to lessen the impact.
I personally believe they end up having the opposite effect, but that is how they believe it is best to approach it.
Basically, be silent on the topic that isn’t working until they fix it and then sweep it under the rug quickly.

Like, for example, this was this probably going to be this way the whole 4 weeks this was on the PTR right?
Its not like they suddenly changed their mind and added it last minute, but they knew it would cause a stir so it was never in the forefront of the patch’s goals.

Ret pallys and fire mage burst is a little out of contr- Blizz " Incoming rogue nerf!!"

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I mean, they’re clear as day when they’re fixing an bug or “issue”

  • Fixed an issue that caused Storm, Earth and Fire’s cast to sometimes break nearby enemies’ Stealth.

  • Fixed an issue that caused Xuen, the White Tiger to be able to target enemies in Stealth.

  • Fixed an issue that caused Tiger Palm to grant an additional stack of Mark of the Crane when Storm, Earth and Fire is active.

  • Fixed an issue that allowed Mark of the Crane to be maintained permanently at maximum stacks while fighting a single target.

  • Fixed an issue that could prevent Storm, Earth, and Fire spirits from using Fists of Fury, Rising Sun Kick, and Whirling Dragon Punch (Talent).

  • Fixed an issue that allowed Storm, Earth and Fire spirits to continue channeling Fists of Fury after the Monk’s Fists of Fury channel ended.

  • Fixed an issue that could cause Spinning Crane Kick’s damage to not be properly increased by Mark of the Crane if targets die with the Monk’s mark active.

There is no mention of the word “fix” in the keystone change.

Right, and my assumption is that there is no way this was some “experiment.”
Anyone who does keys seriously and has done them seriously for 5 years would know the results of this, so to ever do this and then even consider reverting it, they would have to be aware of the backlash.

Instead, knowing what I know about this game’s development, especially recently, it was likely not intended to go live, but they couldn’t undo it with hotfixes, and this was the first opportunity they had.

Whether we want to call that a bug, or maybe just something left over from beta or something, I don’t know.
But I can not believe for a second that they would have this little insight into this, AND believe it needed to be fixed just now, 13 weeks into the season, when we likely have another 20+ to come.

Fair point there’s no bug fix specific section in these notes, but the wording doesn’t really suggest that they’re correcting something that was not working as intended.

These are examples of things that sound like bug fixes:

  • Blisswing’s damage reduction now correctly applies to enemies.
  • Abomination Limb (Necrolord) now correctly deals damage and pulls in enemies while the Death Knight is crowd-controlled.
  • Fixed an issue that allowed Hunters to avoid the Sated debuff when casting Primal Rage.

There are a bunch of others like that. The formula change to mythic keystones doesn’t really suggest they’re fixing an issue - just that they’re changing something.

And yeah I do agree - to me it seems like they knew this was going to be an unpopular change, so they’re probably announcing it only now because they knew people would whine about it.

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I see, so no section that pertains to bugs, just wording that indicates things working wrong and being fixed through out the long post?

Need to go easy on blizz, the two interns are doing all they can man.

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If it’s a bug they “fix” it, if it’s intended they change it, it’s all about the wording.

And it’s not another 20+ weeks lol.

We’re probably looking at 9.1 in May or June, 5-6 months of tier like usual. They’d loose too many subs otherwise.

Ya, sadly that is the only logical way I can see it.
Everything else has to assume that they are clueless or perhaps even malicious.
Its just too obvious that adding it would create this situation and removing it would cause animosity.
This is the sort of thing that would never even get off the whiteboard, let alone into the game, if they were also open to reverting it this quickly.

You think? I was thinking I only had March and prob half of April left, and still got some pushing to do here.

5 months would put like april, Though with the work from home crap I’m thinking probably closer to six, maybe mid may, early june.

I’ll have more opinions on the WHEN soon, depending on when we see a PTR.
But I can not imagine this season will start in May.
Just a few days ago they presented us non-colored sketches of content for the patch.
Its not even begun design.

I think so, yes. But we will know soon enough.
If next week we see 9.1 on the PTR, I will be wrong.

5 months is extremely excessive. that would be August, that would make the tier 8 months long, there’s no way it drags out that much.

If things are really screwed up, late june, maybe, but even that is pushing it.

Nah man I don’t necessarily think they’re malicious, just sometimes they think they know better than the players. I mean a lot of the time that’s true, this one doesn’t really feel justified though - the way it worked it just made a bunch of people’s lives easier.

Like let’s say I’m kinda bad and I can’t deal with high tyrannical or whatever, so those weeks I underperform. My punishment is having to run more keys on the easy weeks to get back to the same spot. Normally I’d just get a higher starting point, so I can do the same by playing less hours - doesn’t really change much other than that.

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