sigh @ blizzard
The light source that reflects in non-glowing eyes is no longer static.
The updated lighting is great, but it looks like this messed up how the dracthyr eyes look ingame.
plz fix hammer of wrath. the 2 charges for one hammer feels real bad man
Why am I still required to do a bunch of quests to open Kul Tiran when your patch notes don’t indicate this?
- The light source that reflects in non-glowing eyes is no longer static.
This might seem like a small detail, but the reflection is not correct. Each eye should have the reflection in the same location, but the light source must be too close to the character, or is set to the camera, which is not how light sources work. Each reflection should be sourced from much farther away, so that they match.
To be fair, I am an artist by hobby and an analyst by trade, so I notice fine details like this. When taking screenshots, I end up going into image editing software to fix it. I am not sure how much LOE or budget was spent on this, but it needs a little more time, to be done correctly.
I know that I’m probably in the minority here, but I know there are bound to be others who have noticed this, and would like it fixed.
On completion, each Time Rift has a chance to grant a reward based on what timelines you’ve encountered, and you can never obtain the same reward twice!
It might be a minor thing, but yeah… this is false. I’ve gotten multiple same reward drops so far, and I’ve only done maybe 10 rift events. I wouldn’t say that is working as intended.
Still waiting on some Time Rift fixes. I’ve already been screwed out of the weekly reward on one character, so I would love to avoid that with any subsequent attempts.
Reading those patch notes, and particularly the class changes, one thing is certain - wow has gotten complicated AF. There are more abilities, and abilities affecting other abilities which impact yet other abilities, all to increase or decrease some timer or some other thing that you’d never know if you’re coming or going.
ffs
One thing that I have realized over the years: Most of the changes per patch will not affect the average player. It only matters when you get into endgame raiding, mythic+, or PvP. That’s when all of these layers of abilities that affect other abilities, and how your actions affect other players’ abilities comes into play.
During leveling, you can just use each new spell as you get it, learning what they do, and how all of your abilities work together.
Cool!
WHEN WILL IT BE IN A PLAYABLE STATE???
Ok love that you guys are adding in a way to get extra mettle per week…however whom ever decided on the cost/reward needs a cuf up side the head like 25 extra mettle per week if you are done with your profs is 100000000% useless it should be like 25 mettle per knowledge point and even then that is low…just sayin that or you need to reduce all the costs of mettle requirements on all items by alot…the profession tools/accessories are way to costly on the mettle and 50 per insight is just loopy as is please fix this XD