I was going to say, the absolute unwashed audacity of that take was staggering.
Blizzard mostly uses beta keys as a marketing tactic, not a solicitation of actual feedback. And while arguably a lot of people only go into the beta to see the shiny new stuff, a large number of people have also dug in and given Blizzard a wealth of live, realtime, incredibly well-researched feedback in every beta only to have it resoundingly ignored starting in about BFA.
Some of it can be written off as people just wanting the class that they play to be overtuned, but there were so many critical issues brought up by testers that made it to the live game with each expansion that they had to eventually, grudgingly, resentfully walk back after peopleâs general good will had already been damaged. Timegates, Pathfinder systems promising flight at some future indeterminate point without further details, alternate currency droughts like azerite and anima, going all-in on confusing and pointless mission tables, the Covenant-switching ripcord, dungeon and raid balance issues, broken abilities, people have done the math for them multiple times only to have it completely ignored because some new system is someoneâs baby and they wonât allow it to be touched until the player base is in full revolt.
Looking at the current beta forum, yeah, since the 10.0.5 update is mostly a class balancing patch most of the feedback is about that, and that never goesâŚwell. I generally donât play at a level where I would have a horse in that race. But historically, people give a ton of really good feedback in the betas and Iâve rarely seen anything change as a result of it.
can we not fix some of the bugged stuff in dragon flight before you worry about past stuff like the archivist codex. seriously like the horde /alliance achieve thatâs not counting and hasnât since launch. cosmetics really fix the bugs before adding more junk. and a lot more this happens every time we get new anything and after years and years of the game being out youâd think that would be the concern i do not care about more cosmetics blizzard. Save your comments for something important not bashing me for having any opinion whatâs so ever.
What does a mage rework look like? Never mind, we will find out next season. When everyone finally gives up on the class. All 5 of us that are still playing it that isâŚ
Thatâs great but when are you going to acknowledge all the broken world quests we keep telling you about and you actually fix them not just say you did and a few weeks later it comes back.
Wow! Youâre not kidding!! Itâs very inconvenient when you canât see your quests. The only way to have them show is to find an area with dark background so you can read them. Pretty bad planningâŚas inâŚnone!
Is this patch going to fix the level dungeon bug where some bosses take 10mins to kill and the constant overscaling causing groups to wipe over and over?
Is this patch going to fix the stutter introduced to the client in prepatch?
Is this patch going to fix the plethora of bugs while doing WQ, interacting with NPCs, Timer icons disappearing, unbearable lag in zones while events are going on, multiple interface bugs, sometimes all profiles completely deleting themselvesâŚ
I could go on. Is this patch going to fix these problems?
Please donât let Mage Tower get face-rolled; keep itâs difficulty level from the SL release in place.
Also, PTR fails every time I try to copy the evoker over (let me do other toons). Did Evoker get added to the challenges at all? Or are they just up in the wind?
Iâm incredibly shocked at the gutting of MMâs burst. Iâve seen interactions in PVP where it was arguably overpowered, but seriously, removing DT altogether is just poorly thought. Does Blizzard not have a team (or, multiple teams) of people dedicated to brainstorming effective fixes? The removal of DT is just wild, unthought, half-baked, and short-sighted.
Allowing MM to choose when ES would proc from AoE is a decent enough idea. It doesnât seem extremely impactful to me with the pacing of M+ and VotI as itâs pretty rare for it to proc at inconvenient times. However, having that control still feels decent. Removing DT, however? Thatâs an outright nerf on a spec that was arguably performing exactly as it should have been.
Thatâs what baffles me so much. MM has been a really good benchmark as it really seems to have been performing exceptionally well. Not overpowered, not underpowered. It consistently performed as youâd expect DPS to perform. If this was a reaction to PVP, Iâm in awe that other specs are allowed to maintain a higher burst potential while DT is removed. No matter how much I try, I cannot reconcile it in my head. The logic (or lack thereof) does not compute with me.
I promise you the Warlock profile Iâm posting on right now would burst you down quicker than my MM alt (and youâd be CCâd for the entire duration of the burst). If your gauge is a level 69 being âone tappedâ by a geared level 70, thatâs a foolish gauge.
No im judging it by being 396 in instanced PvP and being literally one tapped by an MM with rapid fire. 396 isnt exactly super high as I just made this guy but still its one button.
Then read this, as itâs exactly right. Youâre not dying to one DTRF.
Also, itâs not one button. DT is one button and it deals 0 damage. RF is another button and actually performs the attack (which is empowered by DT). Thereâs a GCD in between as well. Thatâs a far cry from âitâs still one buttonâ. As mentioned, youâre not dying to one DTRF, either. You just arenât.
Even if itâs a DT + RF + KS + KS, thatâs a lucky proc, 3 second channel, multiple GCDs, and a good amount of time to pop defensives. Considering MMâs opener is ES, Iâd be shocked if anyone immediately opened with DTRF as well. That claim alone is outlandish and extremely difficult to believe. Tsavokaâs above rotation is more likely to be correct with Chakrum + ES + Volley (which would apply more ES) + DT + RF + KS.
You canât just say âhuntersâ. Itâs MM only, and as a hunter main I agree with DT removal. When I can burn a target down in two globals I canât imagine itâs very fun for the other players. Mainly in arena.
Would be nice if we could get a [dragonridable] macro condition that returns true when Dragonriding is available so we can stop using API scripts or the fact that mounts are off the GCD to make our mount macros work.