Updated 8.2 Patch Notes

Here are the updated patch notes for 8.2. There are disc changes under the pvp section towards the bottom that I had not seen there before today.

  • Priest
    • Discipline
      • Mana regeneration is now reduced by 40% in PvP (was 45%).
      • Dome of Light reduces the cooldown of Power Word: Barrier by 90 seconds (was 60 seconds).
      • Dome of Light reduces damage taken by an additional 25% (was 45%).
      • Premonition now heals up to four friendly targets with your Atonement active (was all nearby friendly targets).
      • Premonition’s heal radius increased to 40 yards (was 30 yards).
      • Premonition now heals for 55% spell power (was 75% spell power).
      • Premonition now damages you for 35% spell power (was 46% spell power).
      • Premonition increases the duration of your Atonements on targets healed by 3 seconds.
      • Trinity now increases the healing transfer of atonement by 20% (was 12%).
      • Ultimate Radiance increases the healing of Power Word: Radiance by 250% (was 200%).
        • Developers’ notes: In Season 2, we increased the importance of healer mana management in Arenas and Battlegrounds by reducing mana regeneration in PvP instances. Due to Discipline’s healing style, the spec tends to run out of mana much faster in Arena compared to other specs. So, we’re buffing their mana regeneration in PvP and adjusting some of their PvP talents to increase their throughput. In addition, we’re adjusting Dome of Light to allow it to be used more frequently but with less damage reduction to give them an additional tool to recover after crowd control.
5 Likes

Thank you.

1 Like

To 40% from 45%. Discipline priests are saved…

2 Likes

Better than the expected nothing I guess…and the trinity buff seems half decent.

1 Like

Shadow

  • Auspicious Spirits now increases Shadowy Apparition damage by 50%.
  • Shadow Word: Pain damage reduced by 9%.
  • Vampiric Touch damage reduced by 9%.
    • We believe damage-over-time specializations that maintain a variety of DoT spells should in general output more damage in encounters with multiple targets than single-target oriented specializations. In addition to measuring class specializations against others, we must also balance them across the entire spectrum of content. Due to the types of encounters in Tides of Vengeance, Shadow Priests were especially strong in some contexts and correspondingly weak in very few situations when compared to similar DoT specializations. As such, we’re slightly pulling back on the abilities that proc Shadowy Apparition, which is the prominent contributor

That might be all it really needed.

Im sure i read also a SWP nerf for disc but the -19% aura on smite and swp removed

Nothing happened to either. Smite was removed and added back, SW:P nerf went from a Disc-only trait to baseline (nerfing Shadow’s SW:P). So code was just moved around.

No offence bro but it looks like they nerfed SWP on the dot part but removed the aura. Admittedly im a gut instinct not a maths disc.

https://www.mmo-champion.com/content/8543-Patch-8-2-PTR-Build-30669

I can link stuff too. :wink: The differences between Wowhead and MMO-Champ were noted when it was datamined; the MMO Champ ones make more sense.

Im linking it because if your going to make a point then its wise to put some evidence out there :stuck_out_tongue: and plus i work in a court so its kinda the go move haha. I will have a look

Not good. They obviously have no idea how to fix disc.

2 Likes

RIP shadow priests. Time to level another character or go holy.

1 Like

Yeap. I am just giving up on this class. Sub ends in 10 days. Good luck everyone.

Good luck, Draq!