Update to Durotar, the Barrens and some bite for the Alliance

This thread is to address the reoccuring subjects I see upon the forums time to time, such as:

  • “Can we ditch Orgrimmar as our major city – or give it a make over?”
  • “Durotar is so, so boring! Popularity & theme wise, Razor Hill is an ant-mound compared to Goldshire.”
  • “Make the Alliance Evil for Once! - or - Let the Alliance have some vengeance by a grand display of power coming to fruition!” etc

The Alliance Bites Back

Funny enough, the arguments for Alliance to either be evil, be the first one to strike some long-awaited vengeance or merely be the first aggressors & the ones making the first hostile move — I see pleas from both Horde and Alliance alike.

Years ago, that wouldn’t be the case – however I think both sides have got sick of the one-sided story by now … Personally, I’d love for them to get a group of Magi and used combined magic to do what Jaina was going to do ages back → Combine an emormous mass of water elementals, into a Tsunami —

And flood Orgrimmar.

Having them be inspired by a rumour of Jaina Proudmoore seeking to do such some years ago with the Focussing Iris …

  • At the same time having Night Elves use a Bronze-Dragon Artifact to warp the zone Azshara to how it looked pre-Cataclysm, bomb the back entrance of Orgrimmar, trapping any who try to escape the floods of the Tsunami; whilst protecting their own forces too.
  • The newly transformed Highborne made their way to Ashenvale & agreed to be accepted under the wing of Archmage Mordent Evenshade, who’s Highborne forces have reintegreated into Night Elf Society – Now making efforts into restoring ruins of their long lost empire around Kalimdor for rebuilding the Night Elf Empire.

Use this as an opportunity to upgrade Orgrimmar

Have some Bleeding Hollow commit a ritual to sprout Draenor flora all around, to soak up much of the flooding caused by the tsunami – yet reflect it was partially sabotaged or somewhat overtaken, having the Botani that came through with the Alternate Mag’har spread their works throughout some of it.

This will provide:

  • Better eye candy for Durotar + Orgrimmar.
  • Give some home-sweet-homage to the Orcs & their city.
  • Give quest potential, especially towards the Barrens should they continue their advance.
  • Spread additional threats throughout Azeroth & potentially create more dungeon opportunities in Kalimdor.
  • With the ritual committed in Azshara, have some Naga on the shore revert back to Highborne – along with all other humanoids that weren’t given sanction from the ritual to be relocated all over Kalimdor (providing escort & rescue quests all around).

Upgrading Durotar and the Barrens

I mean, before the Sundering - The Barrens actually use to be as lush central wilds, most commonly known as:

Then’ralore

Source: Chronicles: Volume 1, page 95


  • Also, given Thunder-Ridge in Durotar use to have dense-forests (Until it was razed by the Burning Blade Clan that served under the Burning Legion) it wouldn’t be too far fetched to extend that towards the Durotar region too.

You could probably touch base on that lore of Then’ralore, and suggest the uprooting of the planted Draenor wildlife also caused various deep-slumbered magical plant life to arise — Reviving thought-to-be-extinct plantlife, and magical flora that which is both revered & coveted by Highborne elves, Nightborne and even the elves of Quel’Thalas.

Reveal much to their surprise, some of these flora had also intermixed & created dangerous carnivorous plantlife and their magical properties had awoken some powerful shackled elements from their imprisonment from the titans long-ago …

:diamonds: Have the lesser (yet still volatile) beings in Durotar:

  • Reflecting a new dawn for the trials of the orcs. That which gives homage to the trials their people endured in the days of old, amongst the wilds of Gorgrond & Tanaan Jungle – Yet intermixed with Azeroth, giving them a reminder of their new home.
  • Have invading forces come into Durotar, now wanting to claim the renewed, enrichened land for their own.
  • As above, those who we have to slay to defend our homeland - Such as renegade elves (Orcs slaying Elves? You know you want to), Centuar, Quillbore, the introduced Botani and small pockets of the Naga.

:diamonds: Have the greater (and a few amongst them good & wise) beings in the Barrens:

  • Have some greater wise-elementals who are friendly, whom use to hear the calling & prayers of the orc people to the elements – although unable to directly intervene, was able to answer their prayers with small tokens of appreciation. These elementals can provide quests.
  • The unshackled elementals arising alongside the new plant-life unearthed great magical gemstones & long-lost artifacts too, deeply craved by magic users & various factions.
  • Threats such as those seen in Durotar on a larger scale & more frequently seen throughout the regions.
  • A lightly glowing wellspring lake, imbued with immensely great power, with magical flora incircling around it – Upon further study revealing they’re similar energies to that of the original Well of Eternity. Such of which arises dissension between the factions of the region.
  • The newfound magical flora allowed many rituals to come to fruition, allowing portals to interlink many far various places to the location for either their advance to conquer, find a home or research. These present enemies and allies alike: Ethereal, Mogu, Tolvir who seek their own goals and the Arakkoa who seek to help us in return for a home.

TL;DR:

  • Alliance displaying grand phenomenal power.
  • Magical plant-life & Gorgrond plant-life to Orgrimmar, Durotar and the Barrens.
  • New monsters & factions brought forth to battle.
  • New threats & stories to venture through.
  • Cultural Significance alongside intriguing story-pillars brought to relevant races home.

For a new update to Azeroth, this could be the beginning of some epic DnD style adventures. You have varieties of magic and mysterious wonders, various monsters & creatures all around, many factions colliding for power and new environments to master!

  • Obviously wouldn’t have to do all of the above, but a handful wouldn’t hurt. Afterall, mass threads of conflict & great looms of resolution weave forth together great stories.

What feature(s) from much of the above would you like to see? :thinking:

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I have never seen either of these requests once on the forum.

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None. You’re just writing fan fiction.

I give you credit though for not going with the same boring, nonsensical, “Turalyon turns evil” angle. Points for that.

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This isn’t Battletech, we’re capable of making new things without committing war crimes against the old ones.

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And? :face_with_raised_eyebrow:

Because it’s a pitched fiction idea from a fan, it’s to be automatically scrapped?

  • Orgrimmar is dull as & Durotar is a boring as kodo-dung zone. Since Classic whenever my buddies & I were there, we bee-lined our toosh outta there. It wasn’t fun.
  • I can say without a shadow of a doubt that Elwynn Forest was 10x more entertaining than Durotar …
  • Barrens is okay, but having some fresh new stories couldn’t hurt.

Just try be more imaginative, yeah?
The ultimate pitch of the thread is to do something exciting, fresh and ramp up some new threats, quests and load up on story potential.

I mean, if necessary you could just have the story of the Quillbore & Centuar working together to create the tsunami? :thinking: … That wouldn’t be a half bad idea, given it’d show these ‘measly threats’ are more powerful when left unchecked — That or some other kind of threat, point is make something collosal & immense happen to spark off a chain of events.

… That being said, having no war whatsoever “Because its wrong” – kind of makes a game called ‘World of Warcraft’ rather boring …

Like, yeah war is wrong but for the sake of narrative if you’re going to not have any problems whatsoever, then you’re not going to have much of an interesting narrative to go with – especially in a game where we go to war with those who cause conflict on large scales. lol

Not gonna lie, I can’t see this happening any time soon.
We might get some turncoats, like Alleria getting fully Voided or Turalyon going 100% fanatic by bringing the AU lightbound to take over, but full on Faction War seems veeeeeeeery unlikely with how much they’ve been pushing for an united Azeroth lately.

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Your tldr was tldr

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Crossroads was the Hordes Goldshire, not Razor Hill. many an epic battle was fought in Classic at the Crossroads. I am not sure WHY making a crater through the Barrens killed the pvp there , since Ratchett, a neutral port , is literally down the street. There is obviously something wrong with Horde Homeland Security and yet I don’t see many ally at Crossroads anymore.

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Orgrimmar got one in Cataclysm…

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Always a blood elf asking for a remodel of a city design.
Just stay in your prissy elf cities eating your pretty food and your pretty towers. Leave Org alone!

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:sweat_smile:
Yeah I thought it might’ve been.
No cure for being neurodivergent in that regard :crazy_face:

It was until they split Barrens into two – Hasn’t really fealt the same since. :pensive:

And it’s still bland as hell.
… Actually come to think of it, I think I liked the old Orgrimmar better than the new one. :joy: lol

Hey, I asked for it to get an orc-themed make over :man_shrugging:
With carnivorous Gorgrond plant-life & whatnot — It’d also give the Trolls some homage too with some of the jungle themes too …

Draenei roads for Durotar please. :grinning:

But I like Orgrimmar.

Some days I like it more than Stormwind. I mean I love Stormwind but it is a medieval-style city in an enchanted forest, which has been done to death.

Orgrimmar, from its location to its layout to its buildings, is unique.

Same with Durotar.

What is it with folks trying to fix what isn’t broken.

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Durotar is usually a ghost-town because of how much people want to avoid it or quickly get out. lol

The good thing I’ll say about Durotar is that it inspires the player to either level swiftly or explore with haste — simply to get away from the zone.

Absolutely.

The majority of the older content is a ghost town.

Before resubbing yesterday, I spent a couple of days off and on playing a blood elf death knight from level 16 to 20 in Borean Tundra and never saw another player, not even in the Hold. Heck, not even in (old) Dalaran!

But Ogrimmar was hopping!

Come to think of it, I spent a couple of hours Thursday or Friday playing a gnome rogue in Blade Edge Mountains and never saw anyone there either.

P.S. I did like your idea of the Alliance as the aggressors but apparently we are all friends now. :woman_shrugging:

Guess you can uninstall the game then.
That’s how fiction stories & their worlds come into being in the first place, lol

Me either. I think maybe the OP had a bad dream.

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No. It’s being dismissed because no one has ever heard these supposed complaints and it’s a crap ton of work, another war we don’t need and work that doesn’t need done.

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I think there’s a dungeon that shows us Draenor flora on Azeroth is a bad idea.

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