Engine is fine gas is always better then electric
What would be the newest game engine? Something like Unreal Engine would cost millions in licensing fees.
Currently, the game is running on the newest WOW Game Engine. They just built on top of the Warcraft III engine and then update it as time goes on.
Switching engines brings up cost and return on investment. Would such an undertaking actually make more money or is it throwing money away?
Donât worry, Microsoft is probably having the sentient AI they hide in their basement create a new game engine that any of their absorbed studios can use for upcoming projects.
Azeroth (WoW 2)
Iâd play as long as I could capture the basic look of these gobby girls.
And it has to have all of the old places that weâve already been through opened up (Iâm talking BC, Draenor, etc).
Set however many years in the future.
Updating an engine isnât really that simple. You canât just swap it out for a new one, unplug the old one out and plug the new one in.
But the truth of it is, WoW has received multiple updates to its game engine. Could you imagine skyriding in 2004? Dynamic vehicle controlling? Housing with fully customizable objects?
The reason thereâs so many bugs these days are twofold.
- No QA
- Itâs simply a huge game that has been going for 20 years. Touching one thing might break 10 other unrelated things.
If there was a new engine like 80% would quit cuz they wont be able to run the game
Ooops, good point. Someone should tell Ion and the team to flip the new engine switch.
You do realize how massive an undertaking it is doing this, right? And chances are they are already doing that. Lots of folks in the WoW community are already assuming this is what is happening.
Preach made a video pointing out that itâs kinda been happening. Upgrading the base backpack? Should have been impossible, it was very hard coded into the game (and in fact when they did update it, a lot of the game broke that patch. Unrelated or not, its assumed that there is relation as that patch was VERY broken) Dragon Riding? Should have been impossible on a technical standard. They found a way to make it work. Player housing should have been possible but as we are finding out, somehow someone (probably multiple someones) found a way to make it work even though it shouldnât have.
So a lot of people are thinking that right now Blizzard is slowly rebuilding the engine.
On top of that, a lot of changes happening recently (Addition of proper controller support, One Button Rotation coming, restriction of addons like DBM/WA in the near future, announcement that as a result of addon pruning they will be simplifying content/combat encounters) really leans towards possible console port (I know I know, we have heard people claim this for years) in the future. If that is the case, they will need to rebuild the game in a way that consoles could handle.
There is no concrete proof of any of this but all signs point towards the base engine is being updated, a sort of âWoW2â in a way by updating the 20 year old engine. But itâs not going to happen over night. The current assumptions are that there will be a major overhaul after The Last Titan that gets put into play.
Simply put, all their existing game assets are not coded for that engine. Essentially this would be utterly recreating the game from scratch. Plus, of course the cost of licensing the newer game engine when the existing one is all theirs for no additional cost. You ready to pay 60+ USD a month for your request to be filled?
What itâs not just rearranging a bunch of 1s & 0s???
Iâm not sure anymore
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The engine HAS been updated. 10 times since launch. Itâs updated every expansion.
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Unreal is not an MMO engine. Recreating empty ârealisticâ version of WOW zones in Unreal is not the same thing. Itâs not even apples and oranges, itâs apples and tuna. Those ârealisticâ zone renderings have no players. No mobs. No quests. No gear. No players. Because Unreal is not an MMO engine and canât do those things.
Even Oblivion Remastered still uses itâs old engine for the code and game itself and only uses Unreal for the graphics update in this weird Frankenstein meshing of two engines.
UE5 would require Blizzard to pay 5% of revenue to Epic in perpetuity. The engine is only royalty free for for the first $1 Million in sales. Something WOW achieved in the first few minutes it was available for sale back in 2004.
If I was on the management team, this would be a very big turn off in switching. Especially with what would probably be millions in development costs.
Because they want as many people to play as possible and that would shut out a lot of people with older PCs.
Yep, also UE5 is horrendously inefficient, and games running on it often look worse than games from 10 years ago. There has been a lot of discussion about how new games are looking worse because of it.
Most high end GPUâs are running new games at 720p or 1080p at maximum and having to use upscaling just because of how inefficient things are getting.
They wouldnât shut it down.
If they were to redo the engine. Theyâd basically make a whole new game in the background while the current wow continues to chug along.
But the amount of work it would take, theyâd be better off making wow2 vs redoing the engine from the ground up lol.
Actually, , it is running a few MMOâs
They do, every expansion. Itâs why the system requirements go up.
No, also i donât think it will actually work. Was saying it tongue in cheek