Update Hunter Pls

The issue with not being able to move for those players is that they do not time it at a good time with mechanics going around.

But 2.5 sec is long too, having .5 sec removed could be less punishing for those hunters.

With the Haste I carry, 2 seconds is about my cast time. Certainly has taught me to jump!
2.5 seconds sounds awful. My Aimed Shot hits for about 44k, with a 2 sec. cast time, So 22k dps? So 44k with a 2.5 sec cast= 17.6k dps?

Takes time for us to get to that 2s cast time. Once we have the gear that aimshot aint a problem at all. Just doesnt feel good for them when they arent properly geared I guess.

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What feels bad is when in a group, I throw down on a target with Aimed Shot and the Target dies before I finish my cast. On I.E’s this would happen pretty often.

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Personal problem.

See above.

O I can. it’s not my job to though nor do I have to.

Just cause you ask doesn’t mean I have to. That’s just you being demanding.

Take your own advice.

Sorry but its not my problem if you speak broken english.

If you claim that I lack reading comprehension but you refuse to explain how, then your claim can be tossed aside because you have not demonstrated it to be true. That’s kinda how claims work.

Asking for a basis behind an accusation is not demanding; it is perfectly reasonable.

Sure is.

Sure. Theses are the wow forums not a trial in court.

Subjective.

Right, your words are my responsibility. So you’re trolling and have nothing of value to add.

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Like we’ve said before, that argument applies in the same way to all classes.
It’s possible for players to level a character of any class up to max level and then stop playing it altogether.

And if your argument is that “hunters were easier to level…”, this is still the case. It was the case in Legion as well.

This would by no means explain why the Hunter class was such an outlier for max level character rep loss, come Legion.



It’s also ironic how you’ve here managed to further highlight why claims based on data taken from specific types of content better serve as a basis for arguments towards spec popularity, rather than making such claims based on more…general data.

Despite you, not long ago, saying the exact opposite.

Because, as you just said yourself, data collected from specific types of content, shows how those characters and those specs are/were actually being actively played.

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Because 5% of the community where they go for only the most top optimized class / spec represent the whole game ? xD No.


Exactly, nothing can explain it. Nothing.

Sure…
/10

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And the trolling continues…

I played SV main in Cata and MoP. I quit entirely during WoD, and elevated Monk to main in Legion. Why would I want to play a melee hunter when better pure melee options exist?

Edit: The reason of playing survival was the mobility was far superior to MM and the activity rate was higher (the reasons it was “more fun”) - I am playing an archer which stacks agility as it’s primary stat. Standing still to do my damage doesn’t fit in my eye, and even more so with the addition of Lone Wolf.

There were moments throughout those years that MM outperformed. Frankly, I did not care. Ranged Survival fulfilled my class fantasy of the light-on-his-feet archer, pelting elemental arrows and natural toxins from afar…

If anything, RSV was what MM should be today.

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So long as you keep posting of course.

Indeed. People talk about how we should be fine with losing ranged SV because we have a total of two other ranged options, even though instead of melee SV they could have played one of the twelve other melee options.

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Couldn’t agree more.

Many say that RSV can be found in MM, some say that they should just add in certain old RSV abilities into MM, and it would all be fine.

So many fail to realize how current MM, no matter what other RSV-abilities they add in through talents, it would not give us RSV.

It would essentially just give us MM but with a select few old RSV-abilities.

Then some say that they can just remove A-H MM talents as they aren’t performing anyway.

First off, the whole argument here is that we shouldn’t opt for current specs to be vastly changed or even removed in order for something new to be added in there as, it would only lead to the same as what happened to the players that loved RSV.

Doesn’t this argument apply to current specs as well?

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Trolling AND derailment is against CoC.

Watch yourself before you wreck yourself.

Nothing unique? Tf lol it was a ranged munitions spec with dots.

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Well there was already a dot focused class doing a lot better than SV on it…

I guess the special munition was unique. But that exotic munition became class wide. So what’s left that made Surv unique? Id say trap improvement… which was there in Legion but gone in BFA (sad :frowning: )

I loved my improved trapping. I remember a time all the way back in wotlk where I could literally trap 3 targets at once and let my pet tank a 4th. Shatner usually died doing that, but it saved groups from a wipe in a dungeon more than once. He was a good wolf :smiley: Think that was in wrath anyways. It’s been a few years. Now I feel old.

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Right, accusing me of derailing even though I was discussing the subject of the thread in the comment you quoted. Meanwhile your comment contains zero contribution to the thread just like most of your comments, lol. Sounds like you’ve had some experience with the CoC though. Doesn’t surprise me.

Why exactly can there only be one DoT spec? So Hunters aren’t allowed to have a DoT spec because Warlocks already have one? You also have Fire, Assassination, Shadow and Feral that specialize in DoTs in some way. Should they also not exist because you think there should only be one DoT spec? Should there only be allowed to be one instant damage spec in the game too?

Your arguments are so lame, as if extremely general traits like damage over time effects cannot be a part of two different specs without building those specs in identical ways. Why don’t we just remove all classes in the game other than Druid? That way we can have one spec that damages from a range, one spec that damages from melee, one spec that heals, and one spec that tanks. We only need one spec for each of those things after all. If we had more then the others wouldn’t be unique, right?

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