Just decided to see how much of an impact Blizzard’s nerf means to my current character.
Proposed change is a 10% damage nerf to Gushing Wounds with a 1% damage buff to Bloodthirst / Bloodbath.
Tested Single Target on Dungeoneer’s Training Dummy for 2 minutes, 3.63M damage, 28.8k DPS.
Bloodthirst and Bloodbath combined did 1,034k damage which would become 1,044k damage after buff or a 0.2% damage increase.
Gushing Wound did 400k damage which would become 360k damage or a 1.1% damage decrease.
Total change equates to a 0.9% damage decrease.
Tested AoE on the Cleave Training Dummies for 4 minutes, 16.47M damage, 69.5k DPS.
Bloodthirst and Bloodbath combined did 3,693k damage which would become 3,729k damage after buff or a 0.2% damage increase.
Gushing Wound did 2,350k damage which would become 2,115k damage or a 1.4% damage decrease.
Total change equates to a 1.2% damage decrease for AoE
Blizzard’s nerf was intended to target the healing received from gushing wounds. In single target this nerf would be a loss of 320 HPS. In AoE this nerf would be a loss of 992 HPS.
So for PvE encounters, at the loss of an irrelevant amount of HPS while I’m just a DPS, I lose out on 0.9% damage for ST and 1.2% damage for MT. Not huge, but also unnecessary.
For PvP, and if we’re honest that’s where the real concern with fury warrior HPS is, the change of 3% to 2% healing from bloodthirst is a much bigger impact.