Upcoming Warrior Changes

Just decided to see how much of an impact Blizzard’s nerf means to my current character.

Proposed change is a 10% damage nerf to Gushing Wounds with a 1% damage buff to Bloodthirst / Bloodbath.

Tested Single Target on Dungeoneer’s Training Dummy for 2 minutes, 3.63M damage, 28.8k DPS.
Bloodthirst and Bloodbath combined did 1,034k damage which would become 1,044k damage after buff or a 0.2% damage increase.
Gushing Wound did 400k damage which would become 360k damage or a 1.1% damage decrease.
Total change equates to a 0.9% damage decrease.

Tested AoE on the Cleave Training Dummies for 4 minutes, 16.47M damage, 69.5k DPS.
Bloodthirst and Bloodbath combined did 3,693k damage which would become 3,729k damage after buff or a 0.2% damage increase.
Gushing Wound did 2,350k damage which would become 2,115k damage or a 1.4% damage decrease.
Total change equates to a 1.2% damage decrease for AoE

Blizzard’s nerf was intended to target the healing received from gushing wounds. In single target this nerf would be a loss of 320 HPS. In AoE this nerf would be a loss of 992 HPS.

So for PvE encounters, at the loss of an irrelevant amount of HPS while I’m just a DPS, I lose out on 0.9% damage for ST and 1.2% damage for MT. Not huge, but also unnecessary.

For PvP, and if we’re honest that’s where the real concern with fury warrior HPS is, the change of 3% to 2% healing from bloodthirst is a much bigger impact.

3 Likes

It’s really a PvP nerf. I guess you could say it hurts the Annihilator build in general, but this would be its 3rd nerf reflective of a PvE function. It has always been weaker than UF/RB, so I don’t understand wtf Blizzard’s perspective is on the build.

Why dont they take a look at arms and reverse d stance to be useful and give it IP back.

The reason you see so many fury war in pvp is because our pvp spec was dumpstered. Hell I pvp as prot more often now