Upcoming Templar Paladin Reveal

These are a few of the themes that I hope in some fashion, are included in the design of our Templar Paladin Hero Spec.

Mobility - Augment current Divine Steed to instead Charge directly to enemies or allies. Buff Judgment of Justice’s speed enhancement or improve its slow. Emancipate could be explored as well.

Damage - Focus on the physical damage dealing components of being a Paladin. Could really invest in improving Templar Strikes in some fashion here.

Defensives - It will not be done, but the coolest decision here (considering Templar is the bridge between Retribution/Protection) is to allow Templar’s to equip a shield and a 2 handed weapon. In spite of this, the next best way to go is to focus on Forbearance. Lower the cooldown of this debuff to 20 seconds through a talent or cause Lay on Hands to not trigger it. Something like this seems like the right direction.

Warning Blizzard now, if instead the direction for Templar Paladins goes into anything relating to Consecration, it’s going to be a massive letdown. Please don’t do this.

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I just hope they don’t bring back this current tier set with either templar or herald

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Completely agree!

Tier 3 has been the worst of this expansion in my humble opinion. I only PvP, so that’s also where my perspective is based.

Another potential idea for Templar, is augments to our Auras. Combining many of them or improving their effects has some groundwork for iteration.

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I would be happy if Forbearance could be worked to not block the spells of other paladins. Playing ret with either a prot or holy paladin in the group I’m half afraid to use anything because I don’t want to block them out of their own cooldowns.

Maybe multiple Forbearance debuffs with each one being linked to the specific player that caused it maybe? That way if I LoH the tank I don’t screw them out of being able to BoP a debuff or something.

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The thing with templar to me is, what is a templar but just another word for.paladin.

So how exactly does that transition into a new sub spec?

Herald.i can see focusing on radiant spells, but templar? Idk

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You are spot on with this issue. I only PvP, but I run into the same problem in my Solo Shuffle matches when I am paired up with a Holy Paladin. I do think having Templar focus on lessening the burden of Forbearance in any manner is a healthy direction!

From the best of my knowledge, a Templar Paladin has more battlefield potency compared to a standard Paladin.

What this could mean in game exactly, who knows? But I would think having more melee focused or physical damage focus is a step in the right direction. Especially since you already mentioned that our other hero spec is likely going to focus on radiant and fire spells.

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The only thing needed to make the s3 tier viable for PvP is to buff Echoes of Wrath damage. Taking the PvP modifier off or just reducing the nerf to it would make it feel great. It’s fun to play around and would be fine if they’d just make it worth taking in PvP.

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Wait a sec… Why would you want Ret to focus on dealing physical damage if you only PvP? If there is one thing the people playing all of the physical damage dealing specs/classes have in common, it is that they want to deal less physical damage.
I mean, not so long ago there was a campaign for Outlaw rogues to do partial fire damage (all the gun stuff), just to circumvent all the negatives of dealing physical damage in PvP.

Good point. This is spot on!

Personally, I dont care all that much. I only PvP and love to PvP, but I want Templar to hit thematically first. Templar’s are physical juggernauts that break up enemy front lines. In Wow lore, they are some of the most potent battlefield fighters.

When someone says templar to me, I imagine a holy knight weilding a lance and sheild.

Thus I am hoping for it allow us to weild a 2-hander/sheild together, kinda like our version of titan’s grip. and maybe a skill that uses said sheild.

If dracthyr get’s more classes, it’s be perfect for them too.

Holystrike is a thing :smiley:

Also many wants paladins to be more up close and personal rather then psuedo range that ret is going towards.

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I’d prefer if they were more Holystrike based myself, as having Templar and Herald of the Sun both effect Radiant based abilities could be rather borning.

However, given Ret’s Templar Strikes doing Radiant damage, Prot having “Holyfire” in some talents and tier bonuses, and Blizzard stating that Templar will enhance Wake of Ashes… I think Templar will be more focused on Radiant things.

To be honest, I think when they thought of “Herald of the Sun” they forgot that “Radiant” abilities exist for Retribution, and either the name of the Hero Spec will change or it will just completely ignore that aspect and focus on Holy abilities, as Holy doesn’t really have any radiant talents as of now.

Obviously what damage type abilities do is a very minor aspect of the game, but yeah.

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I mean we don’t know what they will do yet. maybe they will change ashes to a holystrike skill too.

Also how would templar improve ashes for prot, they don’t have access to that.

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Well, the official preview for the first round of Hero Talents mentioned that Templar would buff WoA, I mean, there’s nothing saying that Protection couldn’t get WoA as well… :wink:

But chances are, Prot will just get a buff to another ability like Tyr’s.

Argent Dawn Templars (or simply Templars) are devoted followers of the Holy Light who have chosen to cast away the traditions of the past to find the best ways possible to fight the growing forces of darkness in the world. Like Paladins, Argent Dawn Templars often oppose demons and undead, but Templars learn to use the Holy Light to strike against other forms of evil with equal potency.

The Warcraft RPG lore (which isn’t canon, but probably still influential in it’s own way) is prime for these next too expansions. Paladins going underground to find Arathi Templars, “devoted to the Holy Light who have chosen to cast away the traditions of the past…” to fight a bunch of Void monstrosities.

Sounds like WoA is gonna stun Void Creatures here soon. :slight_smile:

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“Holy Fire Wielders”

I’m not apposed to Herald and Templar both having a connection to Radiant Light, but again, I think it might have just been an oversight this late in design. ¯\ _ (ツ)_/¯

“Holyfire” was updated to be “Radiant Damage.” – Some abilities like Tyr’s Enforcer just havn’t had the chance to be updated to this new system yet, not sure why.

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If one of them is based around wake of ashes (which is fine woa is a fun buttong to press) the other has to be just as fun. Mayne the other turns boj into old exorcism? With a sick new animation and sound? Idk time is running and they havent shown anything yet

Both woa and exorcism have a history of stunning/oneshotting evil creatures. So maybe Im onto somehing

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Sure… But what would be the Holy equivalent?
Don’t get to high on hopium for Exo, your setting yourself up for disappointment.

Zaim makes a good case for Templar being consistent with Radiant across Ret and Prot.

But they didn’t hint at anything for Exo at all.

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Sotr into exorcism? Idk

I personally want a new button something thatd benefit both ret and holy. So probably a ranged attack that can be used to heal too something line old ES but cooler and better.

Thought the same actually but it would replace a builder for Ret and a spender for Holy.
Seems disjointed.

Given how holy range build seems to miss out on damage with having only a melee spender and Ret being able to do 80% of what it does from mid-range…

I thought that this tree might focus on realizing both range build.
Replace SotR with denounce for holy, make DS trigger on the target instead of on the Ret as the first node.

Then give them large melee extension/give them both the ability to use CS from range. Idk

Ds? Divine storm? I doubt it since pvpers have to make use of it.

You know what your idea for cs sounds kinda cool. What about turning cs into a rangef attack that shoots a cool light animation at a target dealing damage/healing and generqting hp. Kinda like throwing spears of light. Maybe tie a snare to them or a dot.

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Probably should be a choice node then.

But yeah, I think it’s a possibility.

It’s just that, hypothetically, if they don’t give the option for DS it’ll only be a hero talent tree for ST.
It could be a spender that replaces it entirely, just like denounce replaces SotR.

*Whitin the premise I subjectively established

And just to explain why this, for me, is a possibility.

To me “Herald of the Sun” hints at us announcing the sun, preceding it.
The sun power comes from above us, it falls on our enemies or falls on our allies.

For holy:
Denounce tooltip says:
Casts down the enemy with a bolt of Holy Light
Which would fit the thematic.
Then Holy have spells and talent like

  • Daybreak
  • Light of dawn
  • Break of dawn
  • Glorious Dawn
  • Rising Sunlight
  • Inflorescence of the sunwell

I think we can expect those to be impacted by the hero talent tree.

For Ret it’s not as evident but we do have some reference to it
Empyrean can be interpreted in different fashion such as “heaven”, “sky”, “fiery sphere of heaven” or as the “source of light”.
The “pyr” also refers to fire from its Latin sources.

Some of those hints at the sun.
The only talents in Ret that vaguely refers to the sun are

  • Empyrean legacy
  • Empyrean power

Both affecting DS and 1 having an interaction with CS.

So this is what lead me to believe it’ll touch on DS at least.

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This would have to take into consideration Tempest of the Lightbringer, which may have to mimics DS’s location or it could end up being very disjointing gameplay. =/