I havent seen comments on some of these changes. Not much but still want to comment on it.
Holy now gets Blessing of spellwarding which is a huge W
Lightforged Blessing is now healing 1% instead of 2%. It was already a dead talent and is now even more useless. Be so for real. If they dont want it to heal, than make it do more damage. Were literally sacrificing healing by using Shield of the Righteousness.
It says there is changes about sanctified wrath but I dont see a difference from its current description? can someone confirm? also, in its current state, the length of wings is not an issues, its the frequency. Damage patterns happen so close together. Its another reason avenging crusader is so useful currently.
A just reward healing more is actualyl pretty nice. Its often dispellable DoTs that do a significatn amount of damage so its nice saving a gcd. Hopefully the heal is meaningful enoough that their health allows for use to move our attention to heal others without too as much concern. Who knows though. Still nice.
Word of glory and flash reduced mana cost… decent. Nothing wrong but more is needed on mana issues.
Looks like ret now benefits from dawlights of suns avatar? odd, also the passive healing is very negitivly affecting holys healing profile. Trash hero talent even with the infinite throughput it gives for ~10 seconds
Hammer and anvil nerf. The issue is more so the rng nature of the healing. Sure its strong but not being able to control it makes it insanely unreliable and downright annoying. Perhaps hammer and annvil could be change so that it makes infusion proc the heal, if spent on judgment, rather than infusion making judgment apply a strong damage reduction thing it currently does
veneration healing was buffed. While conceptually this talent is nice, numerically its useless. Even buffed, the heal is gives is not worth holding the veneration proc to use at a meaningful time. There is almost never an amount of damage going out where I would think, “nice veneration has saved me at least one healing GCD, so I can stun/silence/do more dmg/literally anything else” its just too weak to make a change to the rotation in any way.
Unending light change is interesting. Sounds huge for raid but still useless in mythic plus.
lights conviction retuning mana on offensive holy shock is nice. Wonder if that will have a decent enough affect on our mana, specifically in m+
All the flash of light and holy light changes: great modifications to spells no one wants to cast. The damage profiles do not suit a casting playstyle. Even more so, single target casts that do so little. The only way holy light/flash of light should exist in the game is if they fill a specific niche
- holy light should heal 50% of a players health. Its cast time is such a massive negative in addition to its single target. Lets say you see who a npc is targeting for a spell. perhaps the NPC is stunned, or silenced or you are on the global cooldown (or notice late because you are focused casting a heal on someone else). These are all reason that make precasting either, useless or unlikely to happen. Now lets say the player has a DoT. The time it takes to cast holy light means that can take an addition tick or two of damage, and with how strong DoT’s are, its almost always a net negitive to cast a HolyLight that doesnt crit. To make such a risky decision of casting a Holy Light should reward you with a heal that offsets those deficits.
- Flash of light. Honestly there isnt really anywhere to go with this one because Holy Shock fills the niche of what flash should do. Shock has the range, instant cast and equivalent healing value. I suppose the only thing flash has is no cooldown. The only thing I can think of would be to make it cost no mana 100% of the time. Even then, it having a cast time, the existance of holy shock, and the number of other spells we need to be casting would make this almost never used. Theres really no reason for Flash of Light AND holy shock in todays day and age.
Overall I think we got a little benefit to our mana, and blessing of spell warding. Everything else is completely useless and doesnt help our class to be a reasonable pick (specifically in mythic plus, maybe raid its ok?) It absolutely doesnt fix any of the endless issues that currently exist and have been mentioned a million times in the recent posts about holy paladin