good changes all around though you might have tipped the scales in offense favour abit too much with controlling both workshops and reducing wall hp by 20% but i guess we can see what comes of this.
The servers could handle it just fine during wod times. I think I read or watched something somewhere that said something about all the borrowed power and systems like azerite procs and corruptions causing the servers to completely melt.
Does anyone remember corruptions?
The WG changes do not address the fundamental reason that the defenders have an advantage. To demonstrate it lets take an average result where both sides control 2 of the 4 bases (which after 10 minutes of fighting seems reasonable). This SHOULD suggest an even fight but what it actually means is that the defense has 16 vehicles to your 8. Combine that with the fact that your team HAS to be overloaded on one side because you have to focus one wall and you have a situation where the defense is just going to be better off.
Great changes to WG/Ashran
Horrendous changes to IoC. Hangar is nowhere near as impactful as docks and you buffed Glaive throwers hp by 40% lol
What be the rationale in removing Rylai’s mass poly but still permitting Emberfall to send all-comers flying?
thats exactly what a robot would say
Man can you just rework the epic BGs so they are PvP matches and not just running simulators?
Ashran feels like the only epic bg that has PvP involved
IOC is one fight then running around
Most my AVs end up with out big fights
Isn’t that a buff to the defense?
Yes but a good one. Losing as attack takes a long, long time. This way we can be put out of our misery faster.
Those are some lame changes. So now you can sit on your lazy bum and get rank for doing NOTHING? No, just no.
IS THIS FOR REAL!? All Alliance needs to do for an easy win is rush Docks and let Glaives murder the Horde gate, nothing else even comes close to the GT level of damage. It is the only strategy I have seen them use all expansion. This is a terrible change. Glaive Throwers are already overpowered. The entire Alliance team goes docks, then they all escort to the Horde West wall, and smash the gate to pieces while being out of range of tower cannons. If they are going to have their HP increased, they need to have their range lowered.
If something like this is going to go through, let us Blacklist BGs again because Isle of Conquest is already one sided garbage. This is going to all but eliminate the ability of the Horde to win unless we can completely disrupt the initial dock rush / glaive spawn.
The WG changes are not going to do much, the guaranteed 8 vehicles to defense are a bigger issue.
I’d recommend that either the castle workshops only give 3 vehicles each, or that the southern workshops can’t be captured by the defense. This way each team has guaranteed vehicles and the middle row are the ones being fought over.
Linxy, ya’ll over at Blizzard realise we are over a month away from April 1st right?
The servers barely deal with Ashran games as it is, the lag is often unplayable, never mind increasing the player count and thus stress.
Isle of Conquest is well, Isle of Conquest so meh.
But what is this lol
It’s great that the defenders can close the game out earlier so we are stuck in the game for less time, but that kinda makes it a lot harder for attackers.
These are also super weird, demos are way worse for killing players than catapults, I’d honestly go as far as saying if you are trying to hit players instead of taking down a wall you are doing something wrong.
Nerfing catapults would honestly be a better change to improve attacker consistency in my opinion. Currently defence after taking down the towers can simply deny resources by stacking catapults and flaming people and demos down in seconds.
Change to force corporal rank is a good one though, many npcs specifically aren’t correctly giving stacks like they used to.
Pretty rad, thanks for the update!
At least it will be over quicker.
None of this is actually going to help the offense out any…
You should start by buffing the tower HP and nerfing the fortress wall HP.
I mean the towers have something like 130k hp and the walls have something like 750k hp.
Yeah no. The defense can get to SR long before the offense can. So the defense will easily cap SR before the offense can even try to get there.
Good changes. My only thoughts are destroying all towers as defense in WG should just end the game instead of increasing the time reduction. When that happens the games been over for 20 minutes anyway.
Can’t believe some people are still convinced docks is better than hangar lol
I win more games with docks than I win with hangar.
Yeah no. The defense can get to SR long before the offense can. So the defense will easily cap SR before the offense can even try to get there.
Leaving offense with BT. Defense will have to either split to get both or gamble on which one offense will rush and send just a few to cap the other.
I win more games with docks than I win with hangar.
I win more games with hangar than I win with docks.
It has the 20% health reduction to the gates/towers etc. As well as starting with extra workshops.
But yeah I agree it’s definitely more defence favoured. Offense have greater reliance on demos and siege engines and those are nerfed, which will allow the defence to smother the offence easier, and then the 60% increase to time reduction on tower kills is just ridiculously defence favoured.
Not really no. Defense just rushes SR. It makes no difference if the offense goes to BT, especially if they start with it. Then if the offense doesn’t go to SR, defense sends people to ES. Then they just have to wait 5 minutes to get catas. There is no reason to change strat as defense because of these changes.