Help mostly involves higher level characters, which won’t be around.
If anything, leveling will be a bit harder as you don’t have access to normal AH purchases and you will lose some time in the early levels with all the other players around.
Help mostly involves higher level characters, which won’t be around.
If anything, leveling will be a bit harder as you don’t have access to normal AH purchases and you will lose some time in the early levels with all the other players around.
shhhhhhh OP, don’t burst the bubbles of those big ego types, the rest of us who are grounded in reality are looking forward to seeing those unrealistic expectations of raiding in 3 weeks and 60 in a week fail miserably.
The ensuing guild drama will then be the catalyst for better guilds to form while those players with delusional goals and expectations of others will leave in a fit of rage and go back to retail.
There will always be those to judge their own self-worth on being first. Nothing anyone can say will stop their attempts. If that’s how they want to play, let them try.
Personally, I’m expecting my journey to be around the 5-6 month range (real time, not played). I’ll be spending time skinning beasts, fishing, picking flowers (or rocks), farming things others will need like the spider silk and large fangs and all that stuff, and enjoying the scenery. Besides…max 16 slot bags and a 1hr hearth means plenty of trips to town for dumping.
We’re very lucky to be able to have this opportunity to “go home again.” Last time this happened for me was when Turbine re-released Asheron’s Call II (kinda funny, all of us old farts clamored to get our old names and fellowships back as they were 20+ years ago, just like folks are now). To get the same nostalgia trip twice in a gaming lifetime…I’m going to savor the journey.
Many people have beaten that time but it isn’t ‘official’. Plus people have had 15 years to figure stuff out on private servers compared to that run by Joana.
Also layering is very asbusable. When the top people ahead of the pack each get their own layer they will rocket to 60 faster than anyone thinks.
REEEEEEE someone trying to do something hard/fun that I don’t agree with!
Screw em and make a casual guild. We’ll have more than enough players to ignore the hardcore guys.
i was the first 60 in my guild back in the day, and was part of the first raid on MC on my server(which was mostly my guild, another guild, and some PuGs who had gotten to 60 fast), most of them eventually merged into our guild so we could continue raiding together. only a handful of us has previous mmo experience, like myself but most were noobs. now with 15 years of datamining, min-maxing, and people competing the race on private servers ad-infinium, i fully predict some people will be in molten core by the end of the first week, clearing it? probably not because of the rep gate, but killing the easy bosses and farming trash? absolutely do-able for a lot of people. retail mythics are harder.
I plan on lvling “quickly” but I also plan on.
Getting my mount at a reasonable level
Doing EVERY dungeon quest
Getting at least R3 or at most R5 for the nifty title
Building a reputation as ‘a guy that answers yes when you ask him for help’
Unlocking flight paths
and IDK taking in the sense of exploration.
That being said, killing mobs from point A to B and smart use of hearthstone/portals/making damn sure I log out in an INN should help with the “quickly” aspect.
As much as I wanna raid, I dont want to have my 1st official classic experience be a race to 60 to then blow through those raids at breakneck speed.
Props to people that do that successfully and woe to those who set themselvs up for failure.
OR A HIGHLY ORGANIZED GROUP
Sorry, I only post that in bold caps because you seem to have missed it.
Dungeon grinding is faster.
Taking Method as an example, it’s pretty well know that they will have feeders in the guild. That is, they’ll have players that grind mats and gold to help support the raid team.
Hard ? perhaps … Fun ? one persons “fun” is another’s misery.
I couldn’t think of a worse guild / raid to be a part of than the one that is pressuring people to level rapidly, so they can pressure people into raiding immediately. Can you imagine the raid with 40 egotistical elitists in it ??? WHEN something goes wrong, the infighting will be epic and sour the game experience for some of those involved.
I honestly wish those who choose the hardcore path all the best of luck, they will need it. I for one will be enjoying the journey as much as the destination, without losing the organic feel to success.
hunter weapon!
I believe those people will “maybe” have fun doing what they are doing. A lot of us on the other hand will be enjoying the scenery so to speak. Getting into the quest. Here is a test, turn off instant quest if you turned it on. If you can’t wait for the quest to expand out before you can click ‘go’ you might be the type that is rushing and missing what classic is all about. Others do it because they read fast, i get it, but many don’t even read the quest, then use an addon or helper to say what mobs to kill or what to do. Some of the quests are pretty cool if you actually read why you have to do something. From the outside it may look like 5000 kill/gather quests, but if you read them all you will find that there is a reason, that that makes them much less tedious.
They will complain as an easy way to disguise the bragging
I can possibly see someone getting to 60 the first week. Its the guilds who think they will kill Rag in the first week that make me rofl.
I actually leveled a hunter to level 60 in about 5 days /played during BC before they started nerfing the amount of experience needed for 1-60 levels. I actually did it following the Joana’s leveling guide (great guide BTW, but I don’t recommend it if you’ve never played the game before). I reached level 60 in 5.5 days but stopped for a while at level 39 to twink my character and do some BGs and I bought myself Hurricane, that OP level 48 bow with a super fast speed. I didn’t took too much advantage of the rest state since I leveled that character in a few weeks.
So it is certainly possible to reach level 60 in around 5 days /played but it’d be hard to do during the launch month with all those players running around. The Joana’s guide rely on a very specific quest path. Without it, you need to grind which isn’t optimal. I expect to see some level 60 in the first week but a full raid ready group is very improbable. A Rag kill is simply impossible.
Couple of things as kind of a shotgun reply at different parts of the thread:
4days 20hrs was just best official solo time before… People on beta, even less optimal classes like Rogues, where on pace to beat that time. The top classes where potentially even looking at sub 4days/played.
Leveling in a group is slower than leveling solo… There are a few classes that optimize groups in such a way as to level extremely fast (warriors, and mages being the primary two dps, but with room for a single lock in a mage group), and for those specific classes that might even be their best overall option (warriors in this case)… but they just aren’t going to touch the 1-60 time of a hunter solo.
Despite faster than 4d20h times being possible, the premise of the thread that most people are out of their damn minds predicting to just fly through the leveling experience is also correct… Because those above speed run times/methods are hardly representative of teh average player…
Hell, even being a pretty hardcore player myself, and knowing a ton about my leveling paths and whatnot, I’ve never gotten under 6 days played unless the toon was an alt on rested xp almost exclusively and I don’t expect that to be a remotely common time for most people to beat out… And at that pace, I’d still need to average ~8hrs/day for 3 full weeks just to cap. The vast majority of people simply aren’t going to be capable of doing that, and the even if they where, it’s kind of laughable to think that many guilds of players are going to have a full raid roster of similarly hardcore players.
Such a beautiful, elegant and well put post, summarizing the topic exactly.
That’s the problem you can’t fathom people that don’t think or want to play the exact way you do.
There are plenty of no life guilds who are all foaming at the mouth at the thought of this, they have been practice leveling on private servers for 6 months at this point
There are plenty of elitist hardcore guilds that exist without raging. Hell pretty much all of them are streaming world first progress now which is the most hardcore no life any guild will ever be and yet 0 rage.
Why does it bother you, enough to make a post, about how people want to level fast? Why care? Are you one of those classic die hards who will get mad if a guild levels too fast compared to vanilla and kills a boss the first week? Will that ruin classic for you? Do you want conformity to 2004-2005?
A lot of us play in the U.S bruh, dream big. We will soon have a space force for God’s sake.
I’m looking forward to see some new records.
But most of the people saying they’ll get a fast 60… will not.
I agree. That also says much.
The fact that they expect to be doing all we actually have to do for quite a while in less than two months is worrying. People want to rush through content like some sort of single player game speedrun.
It’s almost like they’re forgetting that’s all there is to be done until Blizzard says otherwise.