Unravel - PTR changes

  • Unravel now benefits from and consumes Iridescence: Blue.
  • Unravel damage increased by 25%.

I am not sure if it’s enough to actually use it. What do you think?

In a situation where there’s a priority shield it has literally always been worth it to use it…

Unless somehow protracted talons would give more DPS in the encounter, you take unravel (there are also plenty of ways to get both in that scenario).

This just makes it better. With SS debuff up into a Es>unravel is going to hit like a truck.

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You may run this on fights such as silken court, or the rookery dungeon boss. But it is meant to be a niche spell so idk if it’s the worst thing ever.

It was always worth using it where it could be used. Its problem is that it is an extremely niche spell, although perhaps that isn’t really a problem.

Yeah I mean if it were required to path elsewhere then I’d agree, but really it’s just a nice option to have.

I’d prefer not having to find a new keybind for a short CD very niche skill tbh. Can it just be a dmg proc on shields with an ICD on azure strike or any blue spell.

Or just “blue spells do 20% more DMG to shields and heal you for that amount” or something neat.

It feels like power word solace on disc where I’d prefer being able to just macro it to smite but you couldn’t, it’s just a smite you’d want to cast on cd. And they got rid of solace lol