Yeah, that’s a bad on Blizzard’s part since it means that new players have to look up guides to determine what they should be pressing.
However, the alternative is having the sheer minimum needed to make that spec work, and we all know how much Blizzard loves throwing in those sucker options…
I don’t think they un-pruned enough since I still don’t have access to previous skills. I miss Army of the Dead as frost.
I wish they would’ve reverted classes to MoP and made minor changes from there as needed (like making Obliterate deal frost damage). MoP was peak class design.
Class fantasy and having access to a bunch of optional abilities is fun. It’s a video game; it’s supposed to be fun.
What was not fun was the old system where you learned fireball, frodtbolt, and arcane missiles, and then at level 10 you picked Frost and suddenly your wizard hit their head against the wall and forgot how to throw a fireball.
I’m not sure if it still exists on the new talent screen, but prior to 10.0 there was a screen for each spec that explained your primary spells and how to you them. They could absolutely do better at teaching folks how to play, but deleting fun abilities because they don’t increase DPS or deleting class fantasy (again) are not solutions to the problem.
idk about all that other stuff but ability bloat is a thing which they tried to fix by making some specs literally 2-3 buttons back in some expacs but there was pushback on that so here we are again with as many buttons as people were saying they wanted back
That’s a good point. I agree. That was the one significant issue with MoP classes - it was the xpac that removed the talent trees and introduced the rows of 3 talents to choose from.
Blowing up a totem, breaking a cc instantly, tagging mobs. All without wasting finger charges.
Because I’m better than someone that can only manage 10 keybinds at a time, and classes I play, like rogue, mage and warlock were hurt the most by pruning.
And they’ll learn this is an rpg the new system provides player agency Blizzard shouldn’t have to baby sit people into having that perfect build for them first try no issues with zero need to experiment
Newer players will learn when I played Elden Ring I was awful at Souls likes but after multiple failures I learnt and grew to love the game and become really good.
No, the pruning was dumb, pigeon-holing abilities into ill-thought out specs. The unpruning was stupid and contemptuous towards the player base. Much of what they put back was unuseable. Another big middle finger.
I love having Fire Blast on my Arcane mage. IDK if it’s the right play, but during longer periods of movement if I don’t want to orb then I Barrage > Fire Blast > Barrage. It’s 3 GCDs of doing something while moving, and on Arcane I’ll take it. I like having tools. And don’t you touch Eyes of the Beast. Niche class fantasy spells are precious and I’m all for them.
I’d def give you Arcane Shot for BM, though. No reason to ever use it over Cobra Shot.
People complained that abilities “weren’t like the old days” and that everyone should have every non-talented spell their class can use. It was probably a dumb change and the people asking for it had no idea what they really wanted.
I also think ability bloat in general is getting out of hand.