I did not say what they should do. I said what they’ve done already, because you asked, and then I explained that I do not believe the Wolfs Hide Helm will not be nerfed.
I don’t know who you’re mad at, I’m not even Feral, nor am I maining Druid in TBC, Nor do Druids want to wear a level 40 blue helm until WOLTK
To clarify, the prot paladin aoe thing isn’t new, its very old and is very much developed back in 2007+. Even items like the Skullflame Shield aren’t even the optimal options but were still good transitional options to other shields (and non-shield options).
SFS Was nerfed part way into TBC to not scale 1-1 with SP. We don’t have a documented change on this as tons of TBC changes were never properly noted, but old comments do say this.
And yes, there are other good options. I never said what they should or should not do, I’ve only said what they have and have not done because you literally asked
The problem is that rogues had a similar set bonus that allowed extra energy regen and the helm was basically its counterpart. Moving into TBC, rogues were given the set bonus as a built in combat tree talent. They didn’t add a druid counterpart so the helm remains. The ability to increase available energy is simply too important for those classes. I’ve always thought they should have an upgrade quest or LW pattern like the BS weapons that brought the item up TBC ilevel stats.
This is not reasoning as to why, Kevin Jordan has stated that it was an oversight and they didn’t fix it until WOTLK, and he was the lead class designer until Cata.
Feral Druid has a talent already in Vanilla and it moves into TBC that does the exact effect, just different numbers. It had nothing to do with balancing with rogues.
I left out Furor as it is an active ability that costs a GCD and is also limited by mana supply. It’s counterpart, albeit not as strong, is Adrenaline Rush in the combat tree. AR is worth 160 total energy income which is 4 non-helm powershifts. Like I said it’s not as powerful as the druid talent. However, the passive income from the set bonus was far greater than that supplied by the helm over the course of a fight as the druid has to wait for mana to regen to return to their shifting cycle.
The talents + gear for each class was about equal depending on the fight and how each character was geared. Moving into TBC this changed since rogues were still able to gain the benefits available in classic while also maintaining current gear level stats. Actually rogues pull ahead as the availability of melee haste increases since the passive energy income is directly related to off hand attack speed with a flat % chance. The faster you attack the more energy is generated.
to all you guys who read this i just want to push myself as far as possible taking on as many mobs as possible and having a slaughter fest and obtaining all that juicy loot i need to sell for flying and upkeep also just trying to keep an eye on any good insight people comment
Downranking in tbc is still a viable way for healers to manage their mana. It’s just not as beneficial when using rank 1 spells the way it is in Classic. You’ll see more healers using mid range ranks.
The coefficients is capped based off the level you can first train the rank of the spell at and the formula is;
(level trained +11) / 70 = portion of healing/damage that is applied to the coefficient.
So if you train a spell at level 1 it’s (1+11)/70=.1714 that means your spell only benefits from 17% of your bonus healing or damage. It caps out at 100% for spells trained at level 59 and above.
None of this is what the OP meant. He’s talking about items like skullflame shield and demonforged breastplate no longer scaling at a 1:1 ratio in tbc like they do in Classic. News flash though, they were nerfed in original tbc too and paladins still farmed.
I guess my question is why are spells from item levels considered to be so low? A level 70 holy light is rank 11, a level 54 (also the level requirement for SFS) holy light is rank 8. Why cause such a significant coefficient loss on these items?
This was all adjusted during tbc, nothing new here. These items are being set to their tbc values in the tbc pre patch because that is when tbc starts. If you guys aren’t interested in it there’s always classic era servers.
I don’t believe this is a nerf to any Paladin spells in regards to “boosting”. The thing that was nerfed that has the most impact was the healing coefficient of healing/spell power and equipped items if I had read correctly? Skullflame Shield’s proc and Demonforged Breastplate’s proc now no longer scale 1:1 with healing and/or SP like they were previously doing.
All spells that were downranked had lower coefficients to dissuade the downranking meta even 14 years ago. It failed since it was still a thing but it just made it less efficient. Downranking penalty was incorrectly not applied in beta. This isn’t a nerf its how it was.
Same thing with certain items like skullflame shield being fixed. Because 14 years ago they nerfed those items back in tbc. So these aren’t nerfs on beta, there fixes. Just grab shield from spore boys it’ll be okay. Only ones who are mad are the ones who invested in an item that was over hyped and forgot the nerfs they received in tbc.