Unlock dungeons in SOD if we meet min req

I’m not one to post much on Blizz forums but I really wanted to get this out there, or at least have a SOD dev shed some light for me and maybe others in the community who may have similar thoughts or desires in SOD gameplay.

One of the most fun things for me once hitting level cap and acquiring some gear is to see how far I can push my character given: new gear, new runes, gnomer buff etc. A good example currently being people running Uldaman. While the dungeon starts off right about level cap it ramps up and the end of the dungeon serves as some challenging end game content outside of raid. Of course, this sparks interest in a certain portion of the community who like to push what’s possible.

So here’s where my question lies, why are some dungeons locked despite us being able to meet the minimum level requirement to enter said dungeon? The one that comes to mind instantly is Zul’Farrak. The minimum level to enter is 35. Yet I cannot enter as a level 40. Although the dungeon maybe be very difficult to finish or complete if at all possible it seems, at the least, partially doable given the raid gear with % hit and a coordinated group. It feels like it’d be a fantastic challenge for those done with the raid and looking to push their absolute limits while waiting for the new phase.

I can understand if there’s plans to revamp it still, redesign as a raid, or if there’s some quest gear w/o level restric. that may be seen as too strong. But that is where I’m asking for some light to be shed on this. It would be cool if the dungeons ~ 5-10 levels above cap to be unlocked to allow more people to push their limits with these new abilities builds etc as long as you meet the min req to enter the instance. I would love to see stuff like a world first ZF run in P2, or in P3 we start to see portions of BRD start to possible. Especially given that this is a limited opportunity while we have level restrictions at the same time as higher content exists.

TLDR: Please unlock dungeons that we meet the minimum for, or explain why that’s not possible. Thanks for all you do and I hope to hear from you (:

To avoid morons who dont check enemy numbers from whining, sorry ‘prevent negative gameplay interactions’

oof, that’s painful if that’s the reason. Truly a case of the few ruining it for the many D:

That has nothing to do with it.

It is keeping the fly hacking bots out of upper instances and preventing the foreign mage farmers from spending 24 hours a day in ZF and Mara blizzard farming.

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this exactly.

there is a reason why treasure chests are disabled in level 42+ areas.

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Probably because ZF is being reworked for the next phase into a raid.

With that logic, both Sunken Temple and Mara are going to be raids too.

They stated that they restricted dungeon for dungeons up to Uldaman.

Eclipse unfortunately would have to be right. In order to curb the (blatantly obvious) farming - and selling - of gold, they decided to take the easy route instead of allow the players to complete certain quests in higher level dungeons (such as Sunken Temple having a quest that would’ve been extremely powerful, a dagger and a plate helm).

I don’t agree with it, save for if they’re becoming raids like Gnomeregan did in phase 1. I’d prefer to be able to enter Dire Maul come level 45, and subsequently dungeons like BFD and LBRS/UBRS, stuff like that.

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You cannot enter ST, as the minimum level to zone is 45.

Maruadon could be a raid, it’s certainly big enough and it’s minimum level is 30.

I suspect LBRS/UBRS may also be similarly locked for Ph3.

Edit:

Dire Maul requires level 52, you won’t be zoning in for Ph3 either.

Knowing blizz they probably locked ZF in an idiotic attempt to prevent mages farming it for gold. They think this somehow is a fix for too much gold being introduced into wow SOD…and yet do next to nothing to combat bot’s farming 24/7.

After further research, yeah you’re correct about Sunken Temple and Dire Maul (45 and 52 respectively as you’ve stated), which is fair.

Closing both Maraudon and Zul’Farrak is rather odd, as you’d imagine one or the other would become the phase 3 raid. There’d be hopes that they’ll have a new lvl 60 raid that way they don’t need to close off some of the most iconic dungeons, and UBRS is ran as a 10-man a good portion of the time regardless.

At lvl 50, every dungeon save for Dire Maul looks to be enterable, so hopefully that has no changes with that regard.

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They haven’t figured out a way to detect flyhacking

According to a post I read here, the steps needed to curb fly hacking would break all netcode for the users - rendering the game largely unplayable.

Because Blizz said so, that’s why.

Short answer: Bots. They just nerfed living flame because people were farming content they “shouldn’t be” solo. Which, I’m glad they’re doing something about bots, and I’m sorry we can’t do “reach” content in dungeons like what we were doing in SM Lib Phase 1 (Dog Whistles Aside).

Yeah, I’d love to do ZF for my carrot on a stick, or have all the ZF quests disabled, but as long as we’re on that, it’d be great if I didn’t have uncompletable blacksmith quests too.

is it really nerfed since mages can do sm cath solo in 11 min pulling all.

Living flame definitely received a nerf.

Again.

I don’t play mage, but nerfing the speed, duration, and halving the CD without reducing the mana cost and complaining about “hero classes” just… …made me feel bad for em.

Part of the charm of mage was just that there was so much you could do planning ahead. Sure, you got bots and people playing the game in ways others would rather they didn’t and some can’t, but… idk.

My wish is for more GM’s and human involvement. CM’s that interact with the community. Live support. Getting the SoD team a help desk. Documentation that explains that the 88% healing coefficient is coming not just because of spell power gear, but that crits don’t do more mage healing. Which is fine - just write it down.

Nerfs are nerfs. They happen. Same with buffs. But this is breaking something to me. And it was sudden, without warning, and best of all announced after-the-fact on a promptly deleted Tweet.

Dunno. No skin in this one for me, and it’s not like “Warrior Solo Dungeon Farm” is going to Be a Thing, but watching a good solo mage play, I love how they assess the game. One of the coolest things I’ve seen in all of wow is the tandem mage guide to Stratholme.

And if that’s against the rules, fine. I get it.

Don’t get me wrong, mage community - I have quietly resented you for years being able to do that. Or having problems in Hillsbrad getting a tag. But I know that’s part of the fun for y’all. Much as warrior folks find a way to clamber up damage meters, I hope you guys get crazy pulls put together, so I can return to my healthy resentment.

So yeah, it wasn’t just a nerf - it moved the goalposts. I don’t want anyone’s race, faction, class, or spec to lose flavor. This just made me feel pretty crummy for ‘em.