I feel like there needs to be more care taken to make tooltips and resulting effects intuitive and parse-able. Hunter Turtle is a Deflect, which implies attacks. Its sometimes an immunity and sometimes not. But it magically works on the acid rain spell on Silken court, and also prevents spawning a mote. Zero predictability that the interaction would work that way.
Similarly. Feign death when talented removes disease and poison effects. Queen Ansurek silken tomb is a root. Disengage removes roots. But apparently you can magically feign death out of the Silken tomb, for no apparent reason as it isnt listed as a disease or poison in the dungeon journal.
There should not be a situation where mythic raiders who have played their class for 5+ years at CE level and spend 200+ pulls on a boss are surprised by the way their abilities interact with basic mechanics like roots on a boss
afaik feign death did not work on Tindral roots, the mechanic is nearly a copy-paste from that fight with only a visual and name change, but yet somehow the interaction changes. Thats not fair to players.