Abilities Lack Identity
In 12.0, every Unholy reworked ability does a bit of everything, skills have no defining identity, diluting the clarity of each skill. Festering Strike interacts with Plagues, Scourge Strike also interacts with Plagues. Scourge Strike also summon Ghouls, Sudden Doom also summon Ghouls. Both Plagues are so similar, they might as well be merged.
Huge Ramp-Up
The recent patch adding Combo Skill and Soul Reaper created a rats-nest of moving parts worse than that of 11.0 Unholy.
The gameplay mechanics had a good concept when the Alpha first started; but the new update cause the startup sequence to be 8+ GCDs long. And after 8 GCDs, Scourge Strike still can’t even chain yet.
Outbreak > Army/Abom > Dark Transform > Festering Strike > Festering Scythe > Putrefy > Soul Reaper > Death Coil/Epidemic > Scourge Strike (1 target) > Scourge Strike (2 targets) > Scourge Strike (3 targets)
Frost rework was so much cleaner, it is snappy, being able to just start doing damage in ST and AoE without a big ramp. Unholy needs to replicate similar on-demand damage.
Improvement Ideas
Festering Scythe - Identity: Festers Plagues, directs Dread Plague:
- Festering Scythe replaces Outbreak and Festering Strike baseline
- Festering Scythe is an empowered ability - charging takes it from melee range to X yards frontal
- Inflicts Plagues on enemies hit, or refreshes duration on targets already inflicted with Plagues
- At Rank I, melee single-target
- At Rank II+, allows Scourge Strike to chain to 5 targets for Ys + X yards frontal
- At Rank III, summons a second scythe that inflicts your target within 30 yards with Dread Plague
- (Remove Plaguebringer - so that players won’t try to delay the free FS proc by Putrefy (see below))
- (Remove combo skill)
Scourge Strike - Identity: Summon Ghouls:
- XX% chance to Summon Ghoul baseline
- Every X seconds, the next Scourge Strike is guaranteed to summon a Ghoul (to ensure there is always something to Putrefy)
- Change Forbidden Knowledge
- (No longer cause Plagues to erupt, to focus on the summoning identity)
- (No longer needs 4 GCDs to ramp in AoE, auto 5 targets after Rank II+ Festering Scythe)
Putrefy:
- Two charges
- Damage needs to take into account ghouls remaining duration
- Chance for the next Festering Scythe to cost no runes
- Bring back Blightburst as the free Festering Scythe will now refresh the Plague duration
- (No longer resets the CD on Soul Reaper)
Sudden Doom
- Reduces Putrefy CD
- (No longer summon Ghouls)
- Number of procs needs to scale with Haste, otherwise Unholy’s will always get outscaled due to static tick rate of Dread Plague
Move all Soul Reaper damage back into baseline skills so there is not a 8+ GCD ramp.
Remove Soul Reaper again or merge it with an existing skill and make it a Capstone, such as:
Soul Reaper:
- During Dark Transform, or when the target is below 35% health, your Death Strike becomes Soul Reaper.
- A strike that siphons a Soul Fragment of the target to deal X Shadow damage and heals you for XX% of the damage dealt + 20% of all damage taken in the last 5 sec
- (Shadowmourne) When you have acquired X Soul Fragments you will unleash Shadow Bane, dealing X Shadow damage.
- Consuming Sudden Doom with Soul Reaper grants you 2 Soul Fragments
With the above changes, the ramp sequence would be more in-line with other classes. ST ramp would be much cleaner:
Festering Scythe (Rank III) > Army/Gargoyle > Dark Transform > Putrefy > Festering Scythe (Rank I) > Scourge Strike > .. Death Strike/Soul Reaper
AoE ramp would also be much cleaner:
Festering Scythe (Rank III) > Army/Abom > Dark Transform > Putrefy > Festering Scythe (Rank II) > Scourge Strike > .. Epidemic
Miscellaneous
Minions attacks have a X% chance to cause Plagues to erupt.
Dread Plague and Virulent Plague: Either combine them into one, or give each one its own flavor.
Wish
Control Undead functions similarly to Tame Beast.
Center Capstone - Raise Dead additionally summons the Undead you have under your control. (Marrowgar, Frost Wyrm, Skeletal Healer, etc)
Necrotic Wounds needs to have a vast increase in uptime and absorb percentage. Right now, it has a 25-35% uptime at 16% damage absorption.