Abilities Lack Identity
In 12.0, the reworked abilities do 5 totally unrelated things, have overlapping effects, and causing them to have no identity.
Example, Sudden Doom reduces Putrefy CD AND summon Ghouls. Scourge Strike 1) ALSO Summon Ghouls, 2) Erupt Plagues, 3) Causes Pestilence, 4) ALSO reduces/resets Putrefy CD, and 5) Adds +1 Chain Per Press.
There is no clarity and identity when an ability have a convoluted 5+ bullet point list on what the ability does.
Huge Ramp-Up
The recent patch adding Festering Strike Combo Skill and Soul Reaper created a rats-nest of moving parts worse than that of 11.0 Unholy.
The gameplay mechanics had a good concept when the Alpha first started; but the new update cause the opener to be 8+ GCDs long. And after 8 GCDs, Scourge Strike still can’t even chain yet.
Outbreak > Army/Abom > Dark Transform > Festering Strike > Festering Scythe > Putrefy > Soul Reaper > Death Coil/Epidemic > Scourge Strike (1 target) > Scourge Strike (2 targets) > Scourge Strike (3 targets)
Frost rework was so much cleaner, it is snappy, being able to just start doing damage in ST and AoE without a big ramp. Unholy needs to replicate similar on-demand damage.
Improvement Ideas
New Mechanic - Whenever Xs of Virulent Plague duration is consumed, Xs of the Virulent Plague damage is dealt instantly, and Xs is reduced on Putrefy CD
Festering Scythe - Identity: Festers Plagues:
- Festering Scythe replaces Festering Strike baseline
- Refreshes Plague duration on targets already inflicted with Plagues
- Allows Scourge Strike to hit 5 targets for X seconds
- (Remove Plaguebringer - so that players won’t try to delay the free FS proc by Putrefy (see below))
- (Remove combo skill)
Scourge Strike - Identity: Summon Ghouls:
- Combo Skill
- Scourge Strike deals X Shadow damage and gets replaced by Scourge Blade for 5 sec.
- Scourge Blade deals X Shadow damage and summons a Lesser Ghoul
- Change Forbidden Knowledge
- (No longer cause Plagues to erupt, to focus on the summoning identity)
- (No longer needs 4 GCDs to ramp in AoE, auto 5 targets after Festering Scythe)
Putrefy:
- Two charges, no longer costs a Rune
- Damage needs to take into account ghouls remaining duration
- Chance for the next Festering Scythe to cost no runes
- Bring back Blightburst where Putrefy consumes Plague duration, as Festering Scythe will now refresh Plague duration
- (No longer resets the CD on Soul Reaper)
Sudden Doom
- Consumes Xs of Virulent Plague duration, reducing Putrefy CD
- (No longer summon Ghouls)
- Number of procs needs to scale with Haste, otherwise Unholy’s will always get outscaled due to static tick rate of Dread Plague
Outbreak - Identity: Inflicts Plagues, and Erupts Plagues
- Every enemy hit with Festering Scythe accumulates a charge
- When you have acquired X charges, Outbreaks turns to Plague Explosion
- Plague Explosion causes an AoE at the target’s location, cause all Plagues in the area to erupt, and applies Plagues to enemies without Plagues
Remove Soul Reaper again or merge it with an existing skill, such as:
Soul Reaper:
- During X, or when the target is below 35% health, your Death Strike becomes Soul Reaper.
- A strike that consumes Ys of Virulent Plague duration, reducing Putrefy CD, dealing X Shadow damage, and healing you for 20% of all damage taken in the last 5 sec
- Consuming Sudden Doom with Soul Reaper allows you to consume Ys+Zs of Virulent Plague duration
With the above changes, the opener would be more in-line with other classes. ST opener would be much cleaner:
Outbreak > Army/Gargoyle > Dark Transform > Putrefy > Festering Scythe > Scourge Strike > .. Death Strike/Soul Reaper
AoE opener would also be much cleaner:
Outbreak > Army/Abom > Dark Transform > Putrefy > Festering Scythe > Plague Explosion > Scourge Strike > .. Epidemic
The above will also slightly differentiate Plague line or Minion line rotation. Plague line will prioritize the use of Outbreak/Plague Explosion, and only use Scourge Strike enough to keep Putrefy going.
Miscellaneous
Minions attacks have a X% chance to cause Plagues to erupt.
Dread Plague and Virulent Plague: Either combine them into one, or give each one its own flavor.
Necrotic Wounds needs to have a vast increase in uptime and absorb percentage. Right now, it has a 25-35% uptime at 16% damage absorption.
Wish
Control Undead functions similarly to Tame Beast.
Center Capstone - Raise Dead additionally summons the Undead you have under your control. (Marrowgar, Frost Wyrm, Skeletal Healer, etc)