i really don’t get the issue with wounds, i did some dps as unholy in pve last night and it was certainly not boring or monotonous. only thing i can think of is you guys must not be playing them right, wounds and deathcoils need to be interwoven, this is not a full build full spend resource system, make sure you are tracking runic corruption and not overlapping it.
I’d have to disagree. Dc hits for laughable damage. The wounds don’t feel fun to me because all we do is just pop them. It feels like just a passaive damage increase. A worse version of combo points. I’m biased as I also play rogue. I think if they had a system where wounds would burst from a cd it be better. Imagine keeping the same system now but having an ability to convert all wounds into a massive disease, does more damage per wound. Or a way for more interacrion in general. Have wounds do more than just pop. Whay if there were other ways to convert them into damage or utility ect. Something to make you think of a choice when you go to burst.
the thing with unholy is that any one of our spells doesn’t hit for very much, but they all hit at the same time. you need to add the cumulative damage of everything going on.
the other thing to consider is that wounds are mainly just filler play, its not meant to be the main damage source, that is your cooldowns. wounds are what you do between cooldowns to pass the time.
I think that is the root of the problem, filler play. All specs have downtime, but UH has a ton of dead time compared to other classes. Giving the wounds more interaction would help with that.
you can take bursting sores if you want to lean into wound play, but ST is still ST, if you are looking for a spec with big 5 or even 6 digit crits, this is absolutely not the spec for you. unholy’s theme is slow certain death by a thousand cuts.
There’s nothing wrong with that, but myself along with many others think wounds are a budget combo point system. They don’t have to do a lot of damage, but at the very least could have more interaction. DF talents from what we have seen so far look to help address it. Im hopeful for future UH changes.
To be fair, a lot of filler RP abilities for DK DPS spec deal little dammies unless you pull a bonkers amount of mobs. Epidemic provides this luxury that you can spam while you don’t with Glacial Advance.
I do agree about one thing: Festering Wounds are absolutely “Meh” right now that requires two globals to interact with them with little payoff unless you allocate some talents. You got Bursting Sores, Pestilent Pustules, and… Convocation of the Dead? But even with all that, I do still miss the payoff that gives you Strength that is Festermight.
That being said, Festering Wound is not really a combo points. I can kinda see why you’d see that way unless combo points can be applied to more than one target (I have not played my Zandalari Rogue for awhile :L). But a debuff, that you can apply multiple targets.
You have two ways to pop multiples amount of Festering Wounds: Apocalypse (Which is its finishing move on a cooldown) and… a mob dying. You gain benefit from a wound popping when a mob dies. So with bursting sores, you would deal its damage 6 times when a mob with 6 wounds die in an AoE along with giving you 18 RP for naturally popping them.
Festering Strike is also not the only way to apply wounds, you have Infected Claws (By far my favorite first row talent) and Unholy Assault (which is niche atm). With Dark Transformating, you get to do Festercleaving Shenanigans: A technique you drop your DnD and pop many wounds at once. That’s a great feeling!
Currently, my gripe with Unholy is that majority of your damage profile is tied behind Pet Damage and not your own personal Shadow Damage which got nerfed later in S1 of Shadowlands.
and unholy mains have explained multiple times that this isn’t the case, a rogue can’t put multiple combo points on multiple targets and have them detonate at the same time in quadratic AoE.
your pets are an extension of your own arm, they are your damage.
I’m talking about our own personal Shadow Damage.
Yes, they are my damage. What kind of damage? Pet Damage. They are minions after all that deal damage for me.
But Personal Shadow Damage means… Death and Decay (or Defile), Virulent Plague, Festering Wound Procs, Necrotic Plague, Death Coil, Epidemic, SS/CS, etc.
thinking about this, i think its just because the gameplay might be stale? unholy got 2 overhauls in wrath, another for cata, another for mop, another for wod, and then another in legion. we have been on the legion design for the last 6 years. its not so much meh as the original excitement has worn off.
I mean I do say this though, if Festermight returns (as in give me Primary Stat for each wound I burst) I would play Unholy more extensively once more.
Wouldn’t complain if Festerblight would return either.
really depends on how much you want to interact with your pet, if you leave him on passive and just whack at raid bosses like you are chopping a tree down, then yeah, it doesn’t seem like your damage, but if you are controlling your pet, sending him here, there, and manually using claw, gnaw, and leap, then it very much is your damage. you control where the ghoul goes and what he does, same as your character.
From the initial DF talents festermight I believe is coming back.
I am aware. Far too left side though. Maybe or maybe not worth picking.
Also poor Gary is still sobbing in Acherus. As a capstone talent, I don’t see him worth picking.
What are you talking about?
I just want Unholy to deal more Shadow Damage. Unnerf the S1 nerf, revert the minion damage buff to Dreadblade and find a different way to buff the spec.
say i open my spell book, army and abombs limb might be 1 and 2 for damage? is that passive damage? no it is not, because i had to pop a bunch of preceding spells and stack buffs in order to amplify the damage of those spells, so while it may look like pets are doing all the damage, they only do that because the player enables them. making the pets just an extension of your own damage.
Army of the Dead raises Ghouls to deal damage. They are your minions and inherit your stats. Shadow, Frost or Physical. They are your minions and you are correct, they are extension of your damage. Hence, they deal Minion/Pet Damage.
Abom’s Limb slaps your enemies with Shadow Damage. It is NOT from a minion, it’s from YOU. YOU deal Shadow Damage to your enemies, NOT your minions. Since YOU yourself are dealing Shadow Damage, this is what I consider YOUR OWN Personal Shadow Damage.
My gripe with Unholy right now is that it does too much Minion Damage in contrast to your own Personal Shadow Damage.
Smell what I’m stepping in?
okay, but from a gameplay perspective a ghoul is just a dot that has presence in the world, meaning it can’t be dispelled, but can still be countered by killing/ccing the ghoul.
and this does bring up an interesting thought, our pets are powerful because they scale from all of our stats, while VP does not gain anything from our haste. perhaps it is time for our dots to scale with haste as well, this would certainly make dot based builds more competitive without gutting the current stat play of unholy.
i’ve suggested necrotic plague be added by FS instead of wounds as an optional talent, and i think this would make a lot of players happy, but i don’t think wounds should be gutted. perhaps Roninbones is right in that we need a few more spenders, but i think everyone wants more depth to the multiple gameplay styles unholy is capable of.
grapes?
Minion Damage is still Minion Damage. If there lies a damage source that doesn’t come from you directly, it’s Minion Damage. Heck, a minion may have a DoT and that’ll still be Minion Damage.
As for Necrotic Plague, or rather keeping Wounds or not, I was kind of expecting two different paths that orients a Wound Play or a DoT Play with Minion Nodes in the middle… But I guess they’re not doing that.
Still surprised they haven’t brought it back.
The last question was a figure of speech of asking you understanding what I’m saying.
i think everyone was
Which I honestly think should be but…
It’s Blizzard we’re talking about. Nerfing soar by 30% multiplicatively and not keep Slime Cat in LFR.