Target switching for UH is probably the worst of any spec.
This was an issue with rogues back in the day (can almost think of sores as reverse combo points)
At one point they gave rogues an ability to take the combo points from one target to be used on another—then they just made combo points work for any target.
I dont suggest going that far, but a great talent/spell idea would be like
Talent or ability: “WoundSwap” (30 second cooldown) : Capture the festering wounds off of one target, use again to apply to another, dealing 5% increased damage for the next 10 seconds.
Unholy already has a ramp, its like a double tax on the ramp when there is a priority target that spawns, target dies, etc.
Or even something like if your target dies with > 3 wounds on it your next festering strike applies 2 extra wounds or something.
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Definitely feels like a band-aid fix to a system that probably needs a bigger redesign, but as long as it stays I’m 100% with you. Nothing feels worse than setting up wounds on one target and never actually popping them because priorities change. That being said I’d probably go with something like “Siphon all wounds from enemies within 30 yards, applying up to 6 wounds to your current target” off gcd, to save you from having to target your previous target, button press, retarget, button press.
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keep unholy assault ready if you know a swap is coming up.
That talent that barely anyone is using? K.
if you know you are going to be target swapping on a fight, take the talent, that’s what it is there for.
Yea except, again, nobody uses the talent.
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then you have to do the cost/benefit analysis, do you feel that the overall DPS loss from not taking army is worth the trade off in easy target swapping and burst on key adds you get from taking UA?
You cant argue a point for a skill that nobody is taking and act as if that accomplishes what the OP is talking about.
I think Blizzard sees them as a type of disease or a type of dot even though you could spread diseases around manually after applied through pestilence so it wasnt an issue before.
Not saying its right, but there is something behind their mentality and thats all I can think of.
So basically Soul Swap that Affliction Warlocks used to have?
… and I don’t really know why people are comparing Festering Wounds to Combo Points. Yes, they are functionally similar but they are fundamentally different. The closest “finishing move” we have to pop multiple Festering Wounds all at once would be Apocalypse and a mob dying.
For each wound you pop, you gain 3 RP, an AoE Damage when allocating Bursting Sores, a RC proc when allocating Pestilent Pustules, reducing your cooldown of Apoc if using the conduit, and probably strength in the future if Festermight returns.
Considering the spec encourages you to spread wounds to many targets as possible, I don’t think this type of QoL is necessarily per se but I do think the GCD tax is a bit ridiculous for Unholy to setup.
I think Affliction Warlocks have it worse. But I play Demonology more often than Affliction to make such comparisons. Besides, at least you benefit from a mob dying with wounds than a Aff Lock can with their dots.
Unholy Assault should not be proposed for this solution because a couple of things: 1. Army of the Damned is way too good since minion damage is the game currently in PvE side of things. (Magus and AotD CDR are very good) 2. UA is just not worth using at the moment… At least it’s more competitive than poor Gary. 3. Wound Management is partially user error that one needs to be better at weaving with wounds. (Don’t get me wrong, I don’t really like the wuunds either but it is what it is)
Now if UA applies Wounds in an AoE… That’d be interesting.
One thing I wish it could do instead is when a Festering wound is consumed, it would have a chance to spread it to nearby targets, Other wise Festering Strike needs to work like Cleave to apply a wound onto a nearby target, Now that I am thinking about it there would be a bit more of a sense if Scourge Strike had a chance to apply the debuff as well while in the affects of Death and Decay. so you can Burst em all at once if it does proc.
Other wise I’d say as an altenative, while in DnD Scourge Strike applies 1-3 Festering wound Debuffs to all nearby enemies. and can be consumed for even more damage.
The solution to the problem is to use a talent that lowers your DPS that nobody takes.
That means they arent talking about combo points as they are now. Combo points used to be how wounds are now, applied to the target. You can go check on classic right now to know what Kael is talking about. So you spend energy building up combo points on one target and if there is another target to swap to, those combo points that you built up stayed on the initial target and you had to build them all over again.
No one is talking about finishing moves, just the combo points of old in which you built them up on a target and couldnt swap them, like what wounds are now. That is what they are talking about and thats why they brought up the ability to transfer combo points to where they just eventually made it so combo points were on the rogue.
In this scenario, wounds and combo points are exactly the same and just as much of a pain when it comes to certain scenarios which is what this thread is about.
that could be fun, say when you burst a wound on a target with bursting sores, then if each target hit gets infected by its own festering wound, you could just hit SS/CS again, and the AoE would self build and self spread building up to a massive quadratic AoE.
the cleave mechanic on DND/Defile would need to be updated to hit more than 5 targets.
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I think you are completely lost. That doesn’t make any sense.
Your combo points if you want to call them or not gone. They’re still on the other target. Also, unholy doesn’t build up to six stacks every single time and that’s actually a waste of runes. Say for PVE you actually should tab target and spread your wounds. Then you drop dnd and Scord strike/ claw of shadows.
So all your combo points are now being used up and doing massive AOE damage. There is no way to compare that to old combo points. Especially using your combo points prior to having all five was a DPS loss where you do not have a DPS loss. If you do not stack six festering wounds.
It already does massive AOE damage. I have finished keys with my deathmight doing over 2 million damage just on claw shadows from dnd already.
And when you spread your festering wounds and then drop your DND. All those wounds are popping and the damage is unreal.
A lot of people just don’t understand the play style of unholy and try and stack six wounds up before they do anything
Here’s the fix, Festering Strike causes your WEAPON to grow festering pustules to a maximum of six.
- Change wording to pustules from wounds.
- From target to self.
- Profit?!?!
im not arguing that at all, what im saying is imagine all of that going on, but with a mechanic where each time something is hit by bursting sores it gains a stack of festering wounds. our AoE would ramp up higher and faster and reach truly glorious numbers.
gameplay wise, you would have a similar consideration to epidemic where you have a critical number of targets to meet. the way you would play this is to go up to a trash pack, fester some wounds on any target, then burst them spreading wounds to more and more targets. there would be a critical number of targets you would want to get wounds spread to before dropping DnD in order to maximize the 10 second damage window.
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It would be ungodly damage but it would be extremely boring. I mean some people would like to do massive amount of damage with little effort. Players in general would have to be on board for simple gameplay mechanics over complex.
I think it was last week. Someone wanted shamans flame shock through the same thing and spread to everyone. Then when you did lava lash they wanted that improved flame shock spread to everyone.
Then use fire Nova. That would be ungodly AOE but there’s no complexity. But there would be days I would love for it to be that simple. But I do enjoy the complexity because it starts separating people.