Key points here.
But this is just not true. They are not mid range. That is not where they are trying to operate.
You are conflating range and damage type. Doing non-physical damage does not mean not melee.
And where are you getting the idea of âtraditional archetypes?â It is certainly not WoW. Ret has been in since Vanilla, where it did spell damage. Same with enhancement. In the case of Paladins Ret and Prot could actually benefit from + spell power. That was changed. If anything WoW has moved them more in line with the other melee, not moving away from any traditional archetype.
If you spec that way, yes. So, have you seen what those interactions are? The gameplay is to dive in, hit, and jump back out. The new DH spec is primarily mid range because they primarily want to spend time at mid range. The optimal play, depending on spec choices, is most or all of the time in mid range.
Now, compare that to Ret and Unholy. They are not mid range, they do not want to be out of melee range. They want to be in melee. They are not even hybrid, because they never want to be out of melee range. Even if we ignore the word âmeleeâ and use your short, mid, and long Ret/Unholy are short. They are not mid. They donât want to operate at mid range, ever. There is no situation where their optimal performance is outside of melee range.
The only reason Ret/UH ever leave melee is when there mechanics forcing them to. The same way actual mid range (Void DH & Evokers) only go into melee or long range if they are mechanics force them to. The same way long range classes only want to be closer when mechanics force it.
First off: Actual mid range classes need ranged abilities because they donât want to be in melee. Ret/UH are not mid range, they want to be in melee.
The ranged abilities are to allow them to function at some (reduced) level when not where they want to be.
(Small nitpick here, pets do have run time when switching targets/locations.)
Again, yes Unholy can do some damage at range. And yes, some of that damage is pets/dots. But that damage is suboptimal. Which is by design.
Mechanics force classes to move out of optimal position, or even just out of range. How much uptime they lose is not the same across classes. Blizzard tries to balance it as much as possible. Highly mobile classes lose less uptime, so less damage. This means slower classes have to balance it. That means persistent sources like dots/pets(sometimes), short burst windows (like Ret has), and ranged abilities like Ret/UH have.
To put is simply: In ALL cases Ret/UH being outside of melee is sub optimal. It doesnât matter if ranged attacks exist. Therefore, Ret/Uh are melee (short) ranged classes. Period. They are NOT mid range classes.
This is one of the more laughable claims I have seen. I have not complained about any of the changes to DKs. The actual changes to the class look great. I am VERY hopeful of where Blizzard is taking the class.
You are just the one begging for the class to be butchered to give you a new class you want. Me calling out people for false descriptions of the class if FAR from complaining about changes.