We went in and tried to do Cragmaw on an 11 key last night. After getting him down to about 60 percent health in a minute or so, he just went into an endless loop of spitting and summoning ticks, which we stomped, then throwing them off his back in a small area after a short charge, we stomped them, then doing his rampage and throwing them all over the arena, which we stomped “most” of, but then he’d just do the abilities over again. Over and over, and over, and over, and over, until we were dead. It was literally impossible to do the mechanics because there was no downtime. He even did the arena wide “rampage” 2 times in a row, with no break. This has to be broken. To test, someone else had a 4 key, and he did the same thing, but we beat him only because we had so much overwhelming dps that we only saw the “double up” one time and the damage was low enough on the ticks that we could survive. I could understand if we had been fighting him for 5 minutes and this is some sort of soft enrage, but we had him at 60 percent, give or take, within the first 40s to 1 min of the fight on the 11 key, and had the same thing happen on the lower key. I played BFA, and I don’t remember there being “zero uptime” on this boss after a certain percentage with him doing the rampage all over the arena, over and over again. If this is the default functionality, it’s unbeatable unless you grossly out gear the fight, even if you know and do the mechanics. Was this some sort of server glitch? We did this dungeon on a 9 key a couple days previous and it seemed fine, but last night…unbeatable. To note, we had many of the same players, and some different ones, that actually gave us MORE overall DPS in the 11 key vs. the 9 key the previous day…
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