it’s a fools hope, but every xpac i keep on hoping they’ll return to the legion playstyle
There have been a lot, and I do mean a huge amount, of set bonuses that have been proc based and a number of them have been really good. Remember, any type of proc is RNG.
destruction shouldnt be the only viable spec. its 2024 we should have already learned class balancing. Obviously it hasnt happened, so just tell us what warrior buffs have been implemented in pvp
fun is only intended for melee classes! dont be so ungrateful!! at least u get to play a class that was specifically designed to be a punching bag for most melee who receive countless buffs while locks get nerfed
I’m unsure about some of the context in what you’re asking. I haven’t played a warrior since cata when that was my tanking class nor do I pvp. I don’t know what that has to do with warlocks.
I mean, they could just make ground AOE “dots” like rain work like Starfall I guess.
Maybe that’s too strong? But if balance druid can have it why can’t frost mage? Or destro warlock.
If it’s too strong for warlock then why isn’t it too strong for balance?
Drain life is a self heal spell, it’s not supposed to be a damage spell, aside with a few talents that no longer exist
I mean… more damage to Drain Life equals more healing. I never thought of DL as an offensive spell anyway, but even just as a healing tool, it’s worthless because you’re vulnerable to be kicked in your main school of damage if you’re Aff.
But the healing for drain life is based off the damage. Currently the damage is so low that the amount of healing it does it pointless.
It does something like 5 ticks over 4 seconds for me. It does 11k damage per tick or 22k on a crit, meaning it heals for 55k per tick or 110k on a crit since it heals for 500% damage done.
That means I heal 300-400k health on average by channeling a spell over 4 seconds. I have 6.8 million health unbuffed. That is such a small drop in the bucket that it is worthless. They would need to at least double the healing done for it to have any meaningful value.
Drain life should heal at a minimum 30% of you health over the full uninterrupted channel to be of any use.
With its current power level id be happy with 10% of our max health honestly.
Balance Druids are almost always the top dps in battlegrounds.
While tuning plays a role in this, I’d also say a just as large portion of this has to do with class fantasy being weak or not delivered on, and I’d put survival in the running as well.
- Affliction doesn’t feel like a DoT and rot, entropy style spec. You throw some debuffs with basically non-existent visuals and then throw your hands in the air periodically for damage. Yay?
- Feral feels like a furry off-brand rogue. The cat visuals are cool but the bleed style also lacks visuals, the spec is supposed to be this fast ‘agi’ based one but it has the most idle time of any spec in the game.
- Arms is basically Fury, minus a weapon. They have a few directions they could go with this, but for example, if they made Arms something like a Barbarian with ground slam effects, big hulking juggernaut style visuals, and colossal weapon swings, I bet the player base of the spec would double. Or, if they made Arms feel more like a fully armored knight with slower but brutal hits and Fury because more of a blood-crazy chieftain, they’d also manage to make the specs feel more distinct and appealing.
- Survival hunter right now seems like a weird oxymoron. If you told me “survival hunter” I’m thinking like… traps, poisons, makeshift weaponry, etc. Like some guy in the jungle being hunted by Predator. Instead we get… a dude with a polearm, a pet, and… handheld bomb spam? Like… what the hell does throwing bombs have to do with ‘survival’ or ‘hunter’? Hell, a blowdart would be more thematic.
- As for rogue:
- Assassination feels the most like the poison/bleed dot spec and has some cooler visuals like poison splatter and it does a decent job at delivering on the thief/rogue double dagger fantasy, but where does that put the other two specs?
- Outlaw feels like they wanted to pepper some pirate themed stuff onto combat rogue but didn’t quite deliver. If they wanted to lean on it more, they could incorporate an actual 1-handed pistol weapon swap mechanic, or outright make it a 1h melee/1h pistol spec all the time. GW2 did a pretty good job at the dagger/pistol combo and they could definitely borrow some inspiration from there.
- Sub is rogue in concept, but it’s painfully generic. I suppose it’s the ‘extra stealthy’ rogue spec but that feels underwhelming. I’d heard good things about how it plays but it could use a facelift and potentially an advertisement campaign.
I honestly don’t even use drain life anymore because of how weak it is. Death coil and a soulburn demonic soul stone is my go to healing now
I think with Rogues (at least in Legion) Assassin was to be the Thief, Outlaw was to be the Fighter Thief, and Subtlety was meant to be the Magic User Thief.
However, they could never really stick the landing when it came to Subtlety, so they just muddied the entire Class by removing the Spec defining traits they set out in Legion.
I actually think Survival is fine thematically, the polearm is meant to be a hunting spear, though perhaps the bombs should be more poison-based as an attack.
Yep, it’s useless. It can’t even heal you through face tanking a non elite mob. You do more healing by just killing it and not taking the damage than channeling DL.
The changes were useless tbh and you wont see much of a change from them. The healing change was lol at best and blizz’s weak attempt to say “hey we changed something.” No one used drain life after they destroyed it, and no one will still use it after the so called buff.
If there isnt a complete overhaul, which i am sure will still be mediocre bc that is what blizz is known for, in the next patch or two, watch warlock popularity numbers really start to plummet.
As of today it makes for a 200% increase so far. Maybe in a few extra builds it will get to the 1000…
Altogether it’s a 400% increase from what it is right now (0.15 → 0.6). They increased it 100% the first time (0.15 → 0.3) and then did another 100% increase on top of that (0.3 → 0.6). Wowhead has the particulars for Build 58731.