The following professions changes will be available in Undermine(d) next week:
Specialization Resets
With 11.1.0, we are offering an opportunity to reset your specializations which can be utilized once per Dragon Isles profession and once per Khaz Algar profession. Doing so will unlearn all recipes and benefits granted by your specializations and refund your spent knowledge points. The following NPCs allow you to access this feature:
Darla Fluxy can be found in Dornogal, outside of the Crafter’s Enclave.
Siben can be found in Valdrakken’s Artisan’s Market, next to the Jewelcrafting station.
Enchanted Crests
To help simplify some of the crafting process, Enchanted Crests are no longer made by Enchanters and are instead purchasable from Enchanting Supplies vendors or Syenite outside of the Crafter’s Enclave in Dornogal.
Tuning
Multiple weapon enchants, embellishments, and some consumables are underperforming and have received the following tuning changes.
Blacksmithing
Siponing Stilleto damaging effect to enemies increased by 7%.
Enchanting
Enchant Weapon - Authority of Fiery Resolve healing increased by 42% at Quality 1.
Healing increased by 23% at Quality 2 and 3.
Enchant Weapon - Authority of Air damage absorption increased by 148% at Quality 1, 110% at Quality 2, and 100% at Quality 3. This does not apply in PvP combat.
Enchant Weapon - Authority of Radiant Power damage dealt increased by 23%.
Enchant Weapon - Authority of Storms damage dealt increased by 45% at Quality 1. Damage dealt increased by 23% at Quality 2 and 3.
Enchant Weapon - Authority of the Depths damage dealt per stack increased by 74% at Quality 1. Damage dealt per stack increased by 48% at Quality 2 and 3. This does not apply in PvP combat.
Oil of Deep Toxins damage increased by 48%.
Oil of Beledar’s Grace healing increased by 235%.
Engineering
Pouch of Pocket Grenades damage increased by 30%.
Concealed Chaos Module damage increased by 25%.
Jewelcrafting
Captured Starlight damage absorption increased by 327%. This does not apply in PvP combat.
Leatherworking
Sanctified Torchbearer’s Grips damage increased by 48%.
I don’t see the point in removing the main thing enchanters use the work order system for. Enchanted crests were also an amazing way for enchanters to level up their last 20-30 skill points. Removing this without adding another way (no one uses illusions) for enchanters to interact with the work order system regularly seems short-sighted. I know enchanting rods exist, but those are so expensive you rarely see them posted.
Because it really was just an unnecessary extra step required to get an item crafted. Not really having any other use for the work order system tracks considering its treated primarily as a gathering profession.
I’m sick of illusion patron orders. Even your NPC’s don’t want them! I got to invest points into a tree that has zero use just so I can complete 2 orders a day.
I don’t really understand what you’re asking. Enchanters can already throw pretty much any enchant onto vellums and then list those on the auction house.
It’s been apropos that the patron crafting tab for Enchanters has been mostly illusions, because it gives us the illusion that we’re a crafting profession.
Maybe not with 11.1, but for 11.1.5 you might want to just kill the crafting table for Enchanters and go all-in with it being a gathering profession. It’s not a bad change, but it looks inevitable.
but people can’t place orders for the enchants, have to do the old song and dance of trading mats then opening trade again and doing the enchant all while risking the person running off with the mats (almost worthless at this point, but still)
The enchanted crests were a good option to spent r1 and r2 dust and shards. When enchanted crests are gone, and everyone looking for r3 enchants only, the r1 and r2 materials will become completely useless.
As compensation enchanters should get skills to combine 5 r1 materials to get r2, and 5 r2 to get r3.
I don’t do enchanting, but I know I get the option as Leatherworking and Skinning to turn lower grade materials into better ones. Does Enchanting not have that option?
The change was added after release because the color of the dust from a disenchant is tied to the color of the gear. Once you start getting into upgrade-track gear drops it’s not very common to get green drops. We still need green dust for a lot of our crafts - 100 or more in some cases. Blizzard added the spell to downgrade blue to green as a “fix” to that scarcity problem. We do not, yet, have the true gatherer’s spells that will upgrade the quality of mats.
How out of touch are you to only let you reset profession spec once??? WHO CARES! Reset as much as you want it doesn’t matter. It’s so annoying these roadblocks and made up issues you guys make.