A general feedback thread for the Undermine outdoor zone for 11.1. I won’t post any spoilers.
Art/Design:
The design for this patch I think is amazing. The whimsical nature of this type of patch does not come often, and I honestly don’t think it should come too often and better suited once every few years. Goblins are a perfect fit for this though and Undermine has long been situated in the lore for years. I feel like this zone was done justice and really looks like how Undermine should feel. It makes me excited for what future cities could look like in terms of feeling alive.
The whole zone feels like an actual really busy city. At first it was overwhelming but that is the nature of a city like Undermine so it fits. Everything from the fake sky/sun to the npcs, the scrapping, surge pricing and racing really feels thematically fitting for the zone and it really gives that feeling like the developers had fun making it.
Bugs/Cons:
Server instability the first day was pretty bad. I did a couple of quests on Tuesday and decided it was just not worth playing that day and to come back and play the next day and hope servers were more stable. I hope future patch launches are more smooth.
Renzik being voiceless really takes me out of the moment and story. I would consider Renzik a major character in the campaign story and there are a lot of moments where Gazlowe talks and I feel intrigued and then it lands flat when Renzik’s dialogue pops up and there is no voiceline. I heard rumors this is due to a VA strike but I’m gonna be honest I’m simply a player of the game and when I don’t hear a NPC have a voiceline it is bad and this character should have been voiced. He also does the dialogue for Operation: Floodgate which is also unvoiced.
Shiny Trash cans are plentiful but also feel useless in Undermine. They don’t really give anything of note, and unlike treasures in the rest of Khaz Algar these do not give you the items for weekly knowledge points. At the very least it should give you those items if the player is still eligible for that week.
Shoveling for the Scrapping events can be really finnicky and randomly just not let you keep shoveling the pile which can be extremely frustrating when the pile is close to 500 then an add spawns and you’re not allowed to click on the pile. Just let us click regardless of when is happening it should be fair game if a player chooses to cc adds and continue shoveling if that is how they decide to handle a mob.
Also not related to the zone but reputation for the Gallagio Loyalty Rewards Club should be auto-looted/rewarded to the player instead of having to loot it.
D.R.I.V.E:
I know it is not everyones cup of tea but I’ve grown to like D.R.I.V.E. At first it was frustrating then with better equipment and realizing just turning my mouse let me drift easier then going around Undermine became a breeze. I don’t think I’d want this particular system for other ground mounts but I enjoy it for the theme of this patch.
Rewards/Pacing:
The renown pacing for the overall Cartels of Undermine seem fine but the reputation gains for specific cartels feel slow. I know it is purely cosmetic rewards but this seems extremely slow and time-gated. I think reputation gains across the board for the specific cartels should just be buffed 30%.