Underlight angler

Hello!

I am experiencing a persistent and highly frustrating bug with my Underlight Angler fishing artifact. Despite having acquired the pole, accumulated a significant amount of Artifact Power (AP), and attempted all known troubleshooting steps, the core passive abilities, specifically Water Walking (“Surface Tension” buff) and Fish Form (“Underlight Blessing” buff), are not activating.
Character Details:

  • Character Name: [Bullanlan]
  • Realm: [frostmourne]
  • Faction: [Horde]
    Issue Description:
    I have the Underlight Angler equipped in my dedicated Fishing Tool slot. I have accumulated over 5000 Artifact Power (AP), which is far more than required for the initial traits. When I interact with the Luminous Pearl in Dalaran, the artifact tree UI is invisible/blank.
    I have used the /run C_ArtifactUI.AddPower(1021) command repeatedly to attempt to spend my AP and unlock traits. While I believe I have learned “Undercurrent” (teleport ability), the crucial Water Walking and Fish Form abilities do not activate.
    Troubleshooting Steps Already Performed (and their results):
  • Underlight Angler in Fishing Tool Slot: Confirmed.
  • Mahra Treebender (Valdrakken): Confirmed dialog options to “Show Fishing Profession Equipment” are correctly set. Re-checked multiple times.
  • Performing Fishing Casts: I always perform at least one full fishing cast after equipping the pole and before attempting to use its abilities. This does not activate “Surface Tension” or “Underlight Blessing.”
  • Checking Buffs: Actively looking for “Surface Tension” (for Water Walking) and “Underlight Blessing” (for Fish Form) buffs. Neither appears.
  • /run C_ArtifactUI.AddPower(1021): Used this command multiple times at the Luminous Pearl with over 5000 AP. No visible change or activation of missing abilities.
  • Script to check “Surface Tension” status: Used the script /run local powerId = 0; for i, id in pairs(C_ArtifactUI.GetPowers()) do local info = C_ArtifactUI.GetPowerInfo(id); if info and info.spellID then local spellName = C_Spell.GetSpellInfo(info.spellID); if spellName == “Surface Tension” then powerId = id; break; end end end; if powerId ~= 0 then print("Surface Tension is Known: " … tostring(C_ArtifactUI.IsPowerKnown(powerId))); else print(“Surface Tension Power ID not found.”); end
    • Result: This script produced no output in my chat window, indicating the game does not recognize “Surface Tension” as a power ID known to my specific artifact.
  • /dump C_ArtifactUI.GetPowers(): This simpler script does produce output (a list of C_ArtifactUI values), confirming my client can run scripts and interact with the artifact system in general.
  • Addons: All addons disabled, UI reloaded.
  • Cache Folder: Deleted Cache folder, restarted game.
  • System Restart: Restarted computer.
  • Tested on another character (if applicable): [State if you have, and if it worked on the alt. e.g., “Water Walking works correctly on my alt, [Alt Name], indicating this is character-specific.” OR “I do not have another character with the Underlight Angler.”]
    Expected Behavior:
    Upon acquiring sufficient AP and using the /run command at the Luminous Pearl, Water Walking and Fish Form should activate as passive abilities when the Underlight Angler is equipped.
    Current Behavior:
    The abilities do not activate, and the “Surface Tension” trait does not appear to be learned, despite ample AP.
    This issue significantly impacts quality of life gameplay. Any assistance or investigation into this persistent bug would be greatly appreciated.
1 Like