Uncertainty about new ranking system

Higher ranks will take more time, which makes me concerned about the lack of information they’ve given us about the new honor system. For example: Have you noticed no one has any ranking progress between ranks? They haven’t made it clear whether or not this means you’re stuck at the start of that rank unless you get all required honor for the next rank in a single week.

Imagine if your only way of finding out was by grinding at the higher ranks and still not ranking up for some reason after weeks, because you didn’t reach the threshold in a single week.

Everyone I’ve talked to about this believes it must just be a UI bug, but I don’t think we should be so optimistic. This could cause us to waste a lot of time in the future.

I think there is just no partial ranks at this low of rank. That should change as ranks require more time and effort.

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Usually if you rank up with a little more honor than required, your honor tab shows progress into the next rank after honor has rolled over. This has always been true for lower ranks too.

It would be very odd* if they implemented something to make it so you couldn’t progress between ranks only at lower ranks and then didn’t say anything about it.

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The new PvP system is very much solved and understood. There is no in between ranks at this point.

You are either R0 0%, R2 0% or R3, 0%.

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How do we know that its not a UI bug? They never confirmed this.

Because if you understood how the buckets work in the new PvP system, you would understand why its not possible to be half a rank at this level.

That’s a good point. I didn’t know that was happening. I just no lifed the first week and got rank 3. Interesting that bars aren’t filling up in between. It better not be that way for high ranks.

Since you’re so confident, can you share what informed you so I can be confident about this too?

Well lets see, the previous classic honor system as you mentioned used a bar to indicate progress through a rank. There is no more decay week over week and it’s a personal amount of honor gained that determines it, not the same as before where it was a pool and a certain % could obtain specific ranks for the week.

With this said, it’s likely that because this is a new honor system that isn’t ‘bracket’ based on a server and calculative of others performance, but rather a singular and self-contained bracket system that is calculative of your performance, regardless of others.

In the previous one, you needed a certain # of honor and the server brackets were divvied up by %. With the implementation of the new system, I assume their function that counts honor points relative to the rank and shows as a % of a bar through a PvP rank in your UI – has yet to be implemented, because of this change.

Call it a bug, call it something to be added later, call it a new system that didn’t carry over something from the old. You are asking for a feature request for the new personally contained honor system to calculate Honor Points into a % UI graphic in your honor tab, to display progress through the rank to the next.

What @Deathsbounty is mentioning is that because the new buckets exist, there is no way to be “half way” through a rank, or to show progress.

Technically he is correct, because the function/feature has not been added into this >new< redesign of a function from an >old< concept that had the % counter track personal honor points gained and could add that up.

I get what you are asking for and it would be nice - but I think Blizzard is focusing on making the dynamic layers and events a solved problem, before moving on to ‘Oh crap we forgot to add this element of the OG function into the new one.’

Yup, you can download the ranker addon on curseforge and itll teach you all you need to know.

The removal of decay is a positive if you want to rank, but asside from that the rep gains given to wsg rep is a good thing because wsg rep is hard to generate, as is ab rep. Problem is av rep will not be so maybe instead of the av event generating rep it could give some automatic rank-points without the weekly reset.

Currently there is a calc i think called ranker, getting the honor should be easier at later levels.

Incorrect. There absolutely is %, i just ranked to 13 on era in the new system not long ago. You will absolutely be partial % in higher ranks. Its just that how the new system works either you are or you arent from r0 to r3. There is no in between. Once we start going to r4 youll see it.

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I’m a little confused. Are you saying we can build up progress to a rank over a few weeks, but we just can’t see it until we’ve gotten into r4?

That is weird they would limit the % from showing in the UI for the first 3 ranks. An HonorPoint# to HonorBar% converter for the UI to show a progress % bar should be universal to all PvP ranks?

Would love to see the code that causes this. Some conditional to check for the first 3 ranks and not display % of honor through the UI? Weird thing to not-do for lower ranks, but for higher ranks.

I understand there are no half ranks, you’re either r1,r2,r3,r4, etc… You can’t be 3.5… Completely understand. OP wants to know why the % tracker doesn’t show in the UI is my guess, and I was explaining that it’s possible that this new system doesn’t carry it over.

Thanks for providing that correction/confirmation - although from a software design perspective, makes 0 sense to exclude the first 3 ranks from a visual counter.

They aren’t limiting it though, it’s just not possible you hit a certain honor and you get the full rank.

Next ranks you’ll see partial

You are providing answers without actually providing the reasoning. You’ve mentioned we’ll see it starting at rank 4. This does not address the software design aspect of it being disabled as a visual tracker for the first 3 ranks. I doubt you can see the source code either, because your name isn’t blue in the first place. So I appreciate you chiming in, but the question is more of a “why” in a logic sense at this point.

Example - Rank 3 costs 4k honor (more or less, or exact - whatever, go with it) and you are at 2k for the week. The progress bar in the UI does not show a % for this. However, lets say 8k honor (Rank 4 and just go with it if you are nerd enough to correct me on the real values) is Rank 4. Why would the UI HonorBar% counter from the HonorPoint# in the PvP UI tab start working suddenly because there’s an 8k cap vs a 4k cap?

My experience and knowledge of software programming leads me to ask the question of “Why does the code do this?” and for what purpose? If you can’t answer either of those and you have to contribute a “it’ll work in R4, just because, trust me, I did it before.” Well, that’s great and I appreciate your insightful contribution - but you aren’t able to further the conversation without providing an answer beyond your repeated experience.

I’m out on a run. I’ll do a write up for ya when I return

Ok. I look forward to it.

This is exactly what he is saying, from his experience. I was trying to discern the code in-place (e.g. a counter that doesn’t start to display HonorBar% in your PvP tab UI until 4k, or >Rank 3) that causes this, to provide an in-depth explanation and referencing code logic. But it’s clear this is not a development conversation.

What he’s saying in short from his experience: You will see the Bar fill up after you hit Rank 4 and higher ranks, as he experienced. Why? Because for whatever reason, it doesn’t track under X honor (Rank 3).

Yes, you can build up progress to rank over a few weeks, but you can’t see the progress bar until you are R4+ (allegedly). There is no decay with the current system, so your ‘bar’ will not decrease as you are probably used to, if you PvP’d with the OG system.

Okay, so right now there are only 3 obtainable ranks. R0 (sometimes referred to as rank 1), R2, and R3. Thats it.

At rank 0 there are 3 “buckets” what bucket you land in = what rank you will get. Doesnt matter how far into the bucket you are, meeting the bare minimum to be in that bucket = the % you will get.

If you do absolutely nothing, that is the first bucket. You will remain R0.
If you get 15HKs, you are now in the 2nd bucket, and you will get R2.
If you get 11,250 Honor, you are now in the third bucket, you will be r3.

So, you can be R0, and get 11200 honor, and you will still be R2 0%, because you didn’t make the baseline for the next bucket… you just happened to be 98% into bucket 2, which does nothing for you. Remember, it doesnt matter WHERE you land in the bucket, you get the bucket reward if you hit just the floor or you get to 99% of it. Bucket reward is bucket reward.

If you are Rank 2, there is only 2 buckets.

If you do nothing you are rank 2 0%
If you get 4500 you are now rank 3 0%

There is no in between because there are only 2 buckets. We cannot be rank 4 at level 25 and we cannot start working towards rank 4 either. We are stuck at rank 3 as a max and cannot go anywhere. We are r3 0% until next phase.

Now, the reason why we will see partials in later ranks is because higher ranks have far more buckets due to how much higher the cap goes. For instance, if you are rank 6, there are 5 buckets you can land into, which means you will be either

Bucket 1: Rank 6 0% (you got between 0 and 44999 honor)
Bucket 2: Rank 6 70% (you got between 45000 and 110000 honor)
Bucket 3: Rank 7 40% (you got between 110001 and 142500 honor)
Bucket 4: Rank 8 0% (you got between 142501 and 174999 honor)
Bucket 5: Rank 8 60% (you met capped honor at 175000+)

Here is a calculator that will better illustrate what I am saying. Reminder, this is for level 60 max, its not tuned to level 25. So on this calculator it will say our cap is 77,500 and we can get to rank 6 and 10% from rank 3 and 0%, but we cannot because we are still limited by our level.

soffe.github. io/ClassicEraHonorCalculator/calculator/1/0/10000 (delete the space between . and io/)

here