Uncapped AoE and MDI

Fix it.

It’s not a surprise that Mages/DK’s/Warlocks are dominating in MDI.

Solution:
Just uncap all AOE and adjust off that. Part of tanking and healing and being a good M+ group is getting all the stops (interrupts) right and pulling as much as you can.

4 Likes

I think sqrt scaling at 8 targets for everyone would be fair.

7 Likes

Uncapping everybody makes sense, capping everybody makes some sense, capping some specs and not others doesn’t make sense.

27 Likes

Yeah, isn’t it still super convoluted? Like some classes are uncapped, some hard cap at 8, some square root cap at 5… just nonsense

3 Likes

I hate how Holy Nova is capped. Whoever did that is the reason the game is so restrictive. It makes zero sense. Do the devs not realize you have to be in melee range for Holy Nova? Do they realize most Priests don’t have it on their bars?

Look at the spell animation for Holy Nova, it doesn’t even make sense physically to be capped at 5 lmao.

But the game has a damage projection problem. Path of Exile has this identical problems with ability gems also. Some gems in PoE, when they scale up, hit the entire screen instantly or fill the entire screen with projectiles. Some gems name lock and hit 1 single thing at a time, even if they scale up to max. Same thing with WoW. Like Shadow Priest has the worst form of “splash” damage I’ve ever seen, followed by Rogue.
(The distinction between AOE and splash is that splash is the way the damage is projected)

Assassination has great AOE, but the splash is terrible. If the adds are spread or come out slowly, your AOE is turned off basically. Whereas Boomy thrives in this condition.

1 Like

I think at that point it’s potato potato. The important thing is normalizing damage scaling into large groups, which I think would be a good idea.

Different specs can still be more or less effective in AoE without having some specs fall off a sheer cliff past a certain point. Especially since passing that point is now more of a goal and less of an intentional design choice at certain parts of certain dungeons. Even just changing the damage downscaling beyond the cap count would be a start.

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AoE caps were a stupid idea when introduced, and remain a stupid idea now.

4 Likes

Blizzard is overly obsessed with things being interesting and different, to the detriment of people who play the game.

Every spec having different AoE soft and hard caps aren’t something that makes people want to play.

8 Likes

They don’t know when to homogenize. Been a problem since day 1. They definitely know HOW, they’re just extremely stubborn.

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If every spec is in uncapp how will blizzard protect their favourite kid the mages. Why do you think mage is like the only class that’s been meta for almost every single season since m+ got introduced.

2 Likes

no! warlocks are doing really nice after a long. we take turns. =)
You can have it back in s3.

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If you uncap you have to design actual good AOE abilities for everyone and they aren’t ready for that.

They would rather have Outlaw auto attack for AOE like from 25 years ago because hurrrr durrr “iconic”???

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The MDI has nothing at all to do with the live ladder though.

They are speed running low (to them) keys, which has nothing to do with actually playing the game.

MDI atm is what TGP was and they just put them under the same name

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Believe it or not, this is raids fault mostly. Or should I say, their undying, stuck in the past, love for raid.

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It is super annoying that any multi-hitting ability can have a number or targets cap…especially since the last decade WoW has been fairly heavy on the AOE nuke mobs schism to Crowd Controlling all the time.

Tien warlock into Word era where blizzard would rather you not play it XD

Imagine Blade Flurry without a cap…

:weary:

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bfa season 2 was a great time

Uncapped = lower overall damage per hit
Capped = much higher damage per hit

All comes out in the wash

2 Likes