Unbound chaos should be

after reading “unbound chaos” talent:

  • slam enemies at the end of “fel reaver”.

should be:

  • slam enemies when it hit the FIRST enemy in the path of the “fel reaver”.

reason why:

  • Aiming is not super easy
  • What if you pass the pack of mobs for a little bit, the AOE of the demon wont hit any one
  • If they slam at the beginning of the “fel rush”, then you leave the pack way back behind and you need to “fel rush” back, wasting your second charge, or catapult back to your original position.
  • This way even if you do some step backs and “fel rush” you guaranties that when you cross an enemy that will trigger the Slam.
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Lol 1/3rd of the time I use it on beta it doesnt do damage :joy:

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Just to address these:

  1. It will generally hit whatever is in front of you fine, i.e if you have a pack of mobs in front of you (in melee) and charge through them, it will explode and hit all of them, I levelled up this way and it works great), its super easy… just not intuitive, it should behave the way projectiles behave and be centered on your target at the time of felrush (no target no demon).

  2. its a pretty generous explosion radius, again levelling from 50-60 I didnt have many cases where it didnt hit everything I wanted it to. Casters were a problem obviously as they dont clump in a pack.

  3. there are a few different scenarios at play here, if the mobs are aggro’d on you (solo content), it works fine, they follow you anyway. In group/tanked content its an issue with many variblaes, hit boxes, positioning skill and as you say abilties you could use… felblade would be perfect for this it wasn’t for other talents being mandatory for damage.

I still think this talent should be worked to have greater synergy with a momentum build.