Ulduar and Flame Leviathan

Since the scaling this fight is significantly more obnoxious. Before the patch as max level I could get on a demolisher, go directly to the end on autorun and just blast. On the actual boss fight (hard mode) by the time I would dump my full 10 stacks of pyrite, the boss would essentially be dead.

Now post-patch, it takes me 3 times as long as the mobs actually damage the vehicle. If that weren’t annoying enough, the boss is massively buffed (or the vehicle was massively nerfed) due to the scaling. I empty the full 10 stacks of pyrite and the boss loses around 15-20% of his hp. He also is guaranteed to destroy my vehicle and I have to finish the boss on foot… which does significantly more damage so I believe it’s an issue with the vehicle scaling.

Can we get this fixed. I know previously they scaled with ilvl, and I believe this is still the case. It’s just that the ilvl is much closer between the level scaling and the squish. It’s annoying as all h*ll to farm now.

Ideally I would just love a skip though.

fastest way to kill: get on a bike and speed boost right to boss, get off of the bike, kill two watchers to get the boss to spawn. one shot the boss with class abilities and run through the newly opened gate once its dead, line of sight at the first wall you see(i use the forge master staircase), only the large mobs will still have aggro on you kill them when they pile up because of your line of sight, you’ll now be out of combat to go loot levi’s box.

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FL (and the last boss in Oculus) has the vehicles / drakes scale with our ilvl. Because of the ilvl squish that came with the level squish, the scaling is all over the place.

This problem came up when they did an ilvl squish in WoD. So clearly blizzard didn’t learn from their mistakes this time. It should be fine once we get to increase our ilvl in shadowlands.