TWW suffers from SL-itis in terms of zone map

While you can at least fly down the hole to the Ringing Deep and then the hole to Hallowfall is nearby, or you can take a portal from Dornogal to Azj-Kahet, there’s still this massive issue of having only one real way to get anywhere. DF fixed this in a lot of ways for most zones by allowing you to essentially fly in a circle if you wanted to, or cut diagonally, etc. Going from AS to OP was easy, and you could go from waking shores to OP or to Thal, etc.

I’m really not digging the lack of options. And yeah, I know there’s another hole for the ringing deep outside of town, on Dorn, but it’s mainly this forced route. Oh, you are in Dorn, and you want to go to Hallowfall? Cool. Fly DOWN THE TUBE, around the corner, and then across the zone if you are needing the west part. There’s simply a lot of forced flying, for reasons I can only surmise as we are intended to time-waste.

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I don’t agree with comparing it to SL, but in a more general sense I do feel the same. Zones feel separated in a less than friendly to navigate way.

It’s really not that big of a deal though. Shadowlands far outbads this.

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I use flight path and sit on my phone.

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From Ringing Deeps you can go directly to Azj Kahet (or vice versa).
There are 2 ways into Azj Kahet from Hallowfall (or vice versa).
There’s a portal from Azj Kahet to Dornogal (or vice versa).
There are 2 mining shaft transports between Isle of Dorn and Ringing Deeps. One of them puts you very close to the passage from RD to AK.

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I enjoy the zones but i agree that the way they are closed off from each other isnt so great to me.

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Fair, it’s definitely not an airport terminal, and I do enjoy all of the zones. I just loathe the constant travel to do anything. There needs to be some shortcuts you can earn in ways beyond doing a +10.

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I think my bigger complaint is how other than AK and Hallowfall, everything feels self-contained. It feels… insular, I guess.

The travel is just a minor annoyance.

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Hey, who knew the human double hearth would be such a big benefit, lol. Blizz getting the last laugh.

My preferred spot to innkeep at is Weaver’s lair. Very central, as far as travel goes.

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Wowhead article from yesterday I think? You can use the follower dungeon queue as a fast travel to Hallowfall, albeit with a couple of loading screens. Queue up follower Dawnbreaker, once inside speak to Steelstrike and choose the option to leave the dungeon.
BAM! you’re at Tenir’s Ascent.

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It seems fine? Ive no real way to judge tbh but sl was hated for its story and its ppwer grinds. Ive not heard of complaints with its map layouts and what I have heard comes down to the zones not being connected

Oh, people hated the airport terminal Oribos and flight destination green blue yellow or red.

A complaint I heard again this expansion before we figured out where the portals were for NW.

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Watch this get nerfed with some sort of deserter buff.

It makes sense thematically.

We are underground, caverns, etc.

Its no where near as bad as SL, and I am ok with that.

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Sl was definitely worse. Airport Oribos where we couldn’t even fly was pretty bad.

Was Valdrakken better design? Maybe. We do have a portal to Az Kahet atleast.

People can instantly port to Hallowfall.

Follower dungeons, queue Dawnbreaker, run out lol.

Don’t report me, I learned this from WoWhead.

Blame them, not me.

That being said, the zones are actually connected, on-foot no less. I saw a winding pathway that went from Ringing Deeps to Azj’Kahet, was really surprised and now I want to traverse it via ground mount.

It was a very treacherous path, lots of opportunities to fall.

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Flightpath time is peak forum postin’ time

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Hallowfall is the only iffy zone, because it’s the one between all the direct connections.

Dorn → Spiderville portal
Dorn → Ringing Deeps Elevator
Dorn → Ringing Deeps Coreway Tunnel

Hallowfall has nothing. It’s the middle child.

While I’m not really a fan of throwing fast travel into MMOs, it does feel significantly worse to have to travel there vs anywhere else because everywhere else has a fast path or portal.

It would’ve been slightly better if the Spider Hub was more North, near the (Western) slipstream to Hallowfall. Given the City of Threads takes up the southern position I think that would’ve been fine. Spiderville → Slipstream to Western Hallowfall would be reasonable if Spiderville wasn’t halfway down the (fairly large) zone, and also at a significantly lower height.

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It’s also worth noting, they’ll add more than just the three underground zones we’ve got now.

The “rootlands” zone is kinda directly above Azj’Kahet, there’s like a weird verticality thing going on.

It would be in-between Hallowfall and Azj’Kahet in terms of depth, based on that tunnel you can fly up that makes you fall asleep.

And Undermine is rumored to be South of Ringing Deeps.

https://www.reddit.com/r/wow/comments/1dmgdhv/tww_spoilers_speculation_for_future_patch_zones/

This makes sense, I was just over there earlier today, that little goblin area is right to the SW of the bottom of RD.

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