All Feedback here is coming from a player who does not like shapeshifting and just wants to play Resto in my Human form. Also a casual.
Class Tree
Most of the changes here look fine on paper, dislike that I have to take some Shapeshifting related nodes to fill out the tree, but not a huge problem.
Spec Tree
There’s a lot here that I like:
- Any HotW talents I personally don’t care for or look at so thats neutral to me.
- Thriving Vegetation is something I’ve wanted on Resto for a long time. Really dislike the Proactive playstyle, but Nature Healers are my favorite fantasy so I’m forced into it.
Hopefully this means its a 30% of periodic instant, but we still get 100% of the periodic effect and not 30% initial, then 70% remaining over time. - Prosperity is a welcome return
- Love the Rejuv focus going into TWW. Should be our main source of healing IMO.
- VI and Nurturing Dormancy nerfs are unfortunate but whatever
- Invigorate needs removed and replaced with a cooler passive talent, button bloat is already insane, nobody needs another one.
- Adaptive Swarm removal from healing rotation is a good change, HOWEVER, there is a better use for that further down in this post.
- Luxuriant Soil removal is also good, having a very low RNG chance to spread rejuv just made it so Rejuv was weaker.
Adaptive Swarm Idea
Adaptive Swarm, especially after the VFX change fits the Fantasy of a Resto Druid perfectly and seeing it removed entirely is a mistake.
I’ve always disliked the Solar/Lunar theme on Druid so here’s an idea:
-New Talent: Adaptive Swarm - Replaces Moonfire and Sunfire - Summons an Insect Swarm to attack an enemy, and every 2 seconds, the Swarm spreads to nearby targets within 6-8yds dealing Nature damage over time. Cap at 8 targets if needed.
Make sure the talent is off to the side by itself so it is truly a choice node that nobody is forced into and it’s taken purely by people who like it.
This still reduces button bloat by 1 button like the removal of Adaptive Swarm but gets rid of the annoyance that is Moonfire/Sunfire Reapplication and Tab Targeting
Fit’s perfectly with the Fantasy of Resto (atleast for me).
Also if Blizz ever brings back Glyphs the options are endless here:
- Any Autumnal Adaptive Swarm enjoyers? Orange VFX instead of the Nature green of current.
Keeper of the Grove Hero Talents
Where to begin with this.
Maybe it’s a Vocal Minority, but boy are Grove Guardians hands down one of the worst ideas and additions to Resto Druid in the entirety of WoW’s life.
- Grove Guardians provide nothing exciting to the gameplay of the spec, it’s a press and forget button till more charges are back.
- Way overtuned so you’re forced into it, unless you’re like me and actively avoid it no matter the loss of healing.
- Fantasy wise, if were a “Keeper of the Grove”, the definition of Keeper is - “a person who manages or looks after something or someone”.
Then why are we taking control of these young treants and forcing them into combat to heal and risk themselves?
That’s quite the opposite of a “Keeper” and against the entire point of Resto as a whole.
This entire tree needs to be redone from top to bottom, drop Grove Guardians entirely and focus on Rejuv, Regrowth and Swiftmend.
It’s about “Keeping”, which is protecting the forests and inhabitants of it, not summoning them.
AND YES BEFORE ANYONE COMMENTS, I KNOW A KEEPER OF THE GROVE IN THE RPG ALLEGEDLY ANIMATES TREES AND USES THEM TO THEIR BIDDING.
Luckily that’s not canon.
TLDR : Makes no sense, back to the drawing board with the entire tree.
Wildstalker Hero Talents
Seems fine, not a fan of shapeshifting so 50% of the tree is useless to me. Tree is pretty basic and simple which isn’t awful honestly.
I’ll probably be forced into this tree given that Keeper of the Grove will stay exactly how it is until launch because Blizz love Grove Guardians for whatever reason.
I do like the Symbiotic Blooms though, and they have a nice flower bed animation on the ground.
Also Blizz, we still need a full cosmetic glyph system to be brought back into the game, because these Hero Talents are barely even scraping the surface of some of the VFX that people deserve to have on their Classes/Specs.