TWW is good, but not good enough

Have a few thoughts on the game and no one to talk to about them. So here on the forums I write. I love WoW and want it to succeed. But playing it safe and forgetting why people play this game in the first place is not going to make it the cultural phenomenon it once was. High stakes, class identity, world-building, and the feeling of adventure is what did it. TWW is good, but it is simply not good enough and needs some serious work in key areas to make this game great again.

The gameplay is fun. Class identity is a huge part of WoW that I’ve felt has been missing from the game for a long time. I don’t necessarily think it’s back, but with specializations, it’s getting better. People select classes because it is a reflection of themselves in some ways. These class identities need to be further reinforced through chess-style gameplay. A mage is squishy because they wear cloth, but if they get that cast off, you’re cooked. A warrior with his shield up and plate armor is tough to damage, but they do little damage themselves. A monk is free-flowing like the wind and hits hard with their combos. An “Enhancement Shaman” should be placing down totems that buff their allies and enhance their abilities. These class identities should be at the forefront of this game and reinforced through RPG mechanics that support these specific archetypes. We do not want everyone to have a stun. We do not want 4-5 classes to have bloodlust. If you double down on class identity through further iterations of class specializations, it will be a major step in the right direction.

The zones are fantastic. The music is 10/10. The feeling of flow between them is also the best it’s been in a while. Shadowlands was probably the worst iteration of this seemingly new attempt to implement world-building. While I still do feel like classic WoW is peak worldbuilding, it seems like they’re starting to understand how to handle zone transition. I don’t think flying is healthy for the game as it turns the game into zoomy-game quest icon rather than traversing the world, but that’s for another discussion.

The writing and dialogue have improved. Conversations flow more naturally - somewhat. It still feels like piecemealed statements where everyone takes their turn to say the line. I did watch all the cutscenes and tried to read some of the quest text. While I do think it’s better, I still find the general story, characters, and dialogue boring and lacking zest. I think they are playing it too safe in general, and need to put characters in tough situations they need to fight tooth and nail to get out of. We are fighting Nerubians, an ancient spider race that has existed for thousands of years. They are a bug race. Bug races usually have a swarm mentality with minimal thought or self-reflection. Why is this race seemingly just like every other race? Why do they speak so clearly? Why aren’t they a terrifying horde that swarms the Arathi every night? No words, no consideration, just pure fear and horror. I recently hit 80 and honestly cannot recall any one quest or cutscene that stood out for me. Where is the combat? Where is the fighting, the war, the struggle? The story feels much like the leveling experience. Easy and forgettable.

Hearing Chris Metzen talk about how he came back to the team and realized that WoW decision making had become democratized honestly made me understand immediately why the game has been this way for so long. Too many cooks, no one with a clear definitive vision and understanding of the story, the game, and what made it crack back in the day. I like TWW but I do think they need to take bigger risks when it comes to game design and story if they want to maintain this product for the next 20 years.

3 Likes

it feels good…

not hype at all because i don’t know from where the evil character came from …

but its a good expansion… it only have a few days :slight_smile:

if they want wow to succeed they need to make just 1 change, just 1. And that is to get rid of the subscription payment. That change alone will 10x the playerbase.

Well of course then they need to deal with bots and make the system to prevent botting better etc etc. But a subscription fee nowadays is a huge wall to all the gamers out there. There are too many good games that are free. You cant have a huge franchise charging a monthly payment, you just cant. Not anymore, that was good back then when there was like 2 or 3 alternatives to wow.

If you think the bot problem is bad now, that would just make it 10x worse. And the shop would fill up with a bunch of p2w garbage.

3 Likes

Probably not, WOW is ‘old school’ and even in TWW form it’s way outdated in many aspects and TWW doesn’t re-insert the RPG in MMORPG where WOW’s concerned.

The problem I have is less bots farming, but more about AH bots buying low and selling higher on automation. Both should be stopped, but I think there’s less farming bots right now because it’s very risky with everyone in the world.

So how would you suggest they make enough money to cover costs (payroll, equipment, buildings) and still have enough profit to pass up the line to Microsoft to keep their stock holders happy?

selling more appearances, mounts etc obviously just like all the mulltimillion dollar f2p games do.

And making free cool mogs and mounts in game WAY more scarce.

They just need to do a 180 degree turn with their business model, and those changes are always scary to do.

Baddie is a spirit that was locked inside the artifact weapon for shadow priests during the legion expansion.

Fans took a liking to her so they wrote her back into the story, had her escape the knife and possess a dead body. So now she’s free to do her voidy shenanigans.