TWW Gearing Roadblock

I hate to be mean but I think this is a skill / coordination issue on your part. M7s and up being harder this time around is because the dungeons are no longer faceroll for easy gear. You need a group that can coordinate things like interrupts and stack mechanics more than ever.

I’m not that far ahead of you. My group just started trying 6s. It’s a slow process but I wouldn’t call it a wall.

M7 is actually an M17 of old… OP, were you doing M17’s before?

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Champion gear?

I’ve got a nearly a full set of champion gear and 2 pieces of HERO gear from 7 and 8 Delves.

Which are BORINGLY easy.

So not only has it invalidated m+ to at least +4’s for crests, and normal and heroic raiding, it’s probably invalidated gear crafting for a good couple of months until crafters can make rank 5’s with end game upgraded tokens, missives, and embellishments.

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The gearing wall of upgrades gated by Runed Harbinger Crests is the exact same situation that happened in Dragonflight seasons 2 and 3 (while only being slightly better in season 4, but not by much) with Wyrm crests. They wanted to slow down upgrades by limiting the weekly crest cap and increase, but then sped it back up with T8 delves dropping so much good stuff so early for people who saved keys.

Every piece I have on requires Runed crests and I’m gonna be hard-stuck on those for awhile without M+ vault slots at this point.

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The solution to this is for Blizzard to add all the levels to follower dungeons so you could do normal follower, heroic follower, M0 follower, M+ follower, etc.

Who knows, maybe they are going that way. With AI it should be possible for them to have more advanced followers.

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As other mentioned already you need this crests to upgrade said gear. You will need to do m+'s for them regardless in the end… they want you to engage with that system if you want to upgrade your gear further.

Oh and I would drop the mention of delves in general if they lowered the ilvl from it… it would kill it considering how terrible the scaling has been and still is in cases.

So the roadblock is just you refusing to join a guild or curate a group better and not any actual design choice? Got it.

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I was thinking about this exact topic this morning, but had a different reaction.

True end game does start around item level 600. Things slow down and you are probably gonna focus on one of the end-game pillars: raids, mythic+, or delves.

Now, what you should really be asking is the one you enjoy the most rather than the gear. You will always experience ifinite stress and dissapointment if the only thing you think about is gear. The purpose of the gear is to let you experience harder challenges.

Otherwise, the gear is useless and not needed for the content done.

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You even get the crests from normal delves, although not nearly as many per run.

Got 10 runed and 3 gillded and haven’t set foot in anything more than a +2. and they need +4 and + 9’s.

It’s funny because what delves is doing to M+ is the same as what Wpvp token gear is going to PvP

Get rating. Its not a waste of time if it gives you something you need.

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Most people don’t need or want rating they want gear, and people shouldn’t have to be bound by some third party system that folks are abusing just to pug a group lol

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If they want gear they will do what they need to if they want to get in groups, or, they can make friends. They should absolutely be bound to proving they are ready for the content they are applying for.

The OP literally says people geared from normal are going into heroic and failing because they dont know what to do. How in the world are groups supposed to know that isnt going to happen if they have no experience in earlier keys?

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Seems like they’ve want to take the multiplayer out of the game. This isn’t a very engaging single player game for more than a few weeks.

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Yes.
/thread

So… it’s a bad thing to actually achieve one’s goals and have some time to rest/play other games/work on alts?

This is the thing that WoW has been sorely lacking for years.

It’s nice to see that you can get some decent gear, and then rest and enjoy other things. WoW shouldn’t demand 100% of your in-game time on your main character just to stay relevant.

I wanna play a game, rather than have the game act like an abusive/jealous/demanding girlfriend.

I just imagine these people wiping in an M+ and thinking to themselves.

“DAMN DELVES!!!”

My god get a grip. If anything it’s letting you gear quicker.

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I logged on this morning for 2-3 hours on my main, and she’s got most of what I’d want her to get in a week outside of spending a few more keys and perhaps unlocking the third slot in the delve/heroics categories. I can maybe get it later today or maybe tomorrow morning or something, who knows. Not feeling a huge rush.

Meantime, I have a Steam library with almost 400 games, 90% of which I’ve never seen the end of, my BSNES folder has at least 30 games in, my Duckstation folder has like 6-8 JRPGs that I really wanna do, and my PCSX2 folder has half a dozen games as well that I’ve been wanting to replay as I’ve not seen them in years.

I ain’t gonna complain.

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Awesome, so once I hit an ilvl of 606…move on to alts!

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Or…

/gasp

Other games. The horror.

The #1 thing any WoW fanboy fears, is a WoW player who decides to play something other than WoW.

“THE SKY IS FALLING! WOW IS DYEING!!!11oneone”

If players want to sometimes play other games.

And heck, I don’t care about 606… knowing the “cap” is 606 for most activities, I see that I can get 597s out of delves and I’m like “That is close enough, more than enough for me.”

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