[TWW Engineering] Potion Bomb Feedback

I saw in some early alpha coverage of the new “potion bombs” that they’d be tuned roughly the same as normal potions, just split 5 ways (so 20% of a normal potion per target).

With the requirement that they be ground-targeted and consume the user’s potion CD, I think they’ll need to be at least about 20% stronger (so 24%+ of a normal potion effect per target) than a regular potion not to be ignored by the raiding and M+ communities at launch.

It’s just far too easy when using a ground reticle to miss a target or hit the wrong target due to movement or mechanics, losing a large chunk of the potion bomb’s value. Unless there’s a modest numerical incentive, players will use what’s easy and reliable, especially early on when learning fights.

Engineers have been praying for a useful commodity to sell for several expansions now. Please tune this one to have non-zero demand.

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Unless there’s some context that’s missing here, the fact that this item is engineering and not alchemy seems like unbelievably confused design. The shame of this is that they’re innovating on something that they ALMOST made viable in Dragonflight with Bottled Putrescence, and that was something I was personally and particularly excited about in S1. Why they need to move this kind of craft off alchemy to accomplish something better than what we alchemists had this expansion is beyond me. Does this mean we get to bottle up some battle rez potions, or…?

On the bright side, finally, at long last, I and the rest of my alchemist friends can look forward to fulfilling our alchemical dreams of mixing up some auto-hammers in TWW. Whew!

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In all seriousness, yes it’s a potion and the art icon shows as much. It should definitely be alchemy.

If they want to provide buffs to the group for engineering then it should be some enhancing contraption that beams or radiates some energy or something to nearby targets.

Going the route of a potion is just silly and nonsensical for engineering.

They use liquids to create fuel as an ingredient for mechanical devices… The end result should not be a liquid, that’s alchemy domain.

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Make my bombs work in instances and you can keep your paint thinners!

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This character is both an alchemist and an engineer, so I don’t have any strong opinion on whether potion bombs should be engineering or alchemy products. I just believe strongly that, if they are made by engineers, they really need to be competitively tuned. Engineering has had next to nothing good for years now.

(Also, one of the main ingredients for each potion bomb batch is a stack of actual alchemy potions, so alchemists aren’t losing any sales there; it’s a win-win situation.)

Hey, no argument about Engineers currently needing help. My warrior is an engi, this rogue used to be an engi, and I’ve been as astonished as anyone about the severe tax that profession has paid this expansion, presumably on the back of having powerful benefits for a while beforehand. Has it had next to nothing for years? I don’t know if I would go that far (cardboard assassin full brez SL M+ S1, let’s goooooo) but, yeah, it’s hurtin’ now…

How that translates into needing to sell alchemy’s niche for parts is a headscratcher. I’m hoping that there’s some kind of missing piece of information that helps clarify what this is. Absent that, it just seems like an absolute miss following up an expansion full of misses in the profession system. No one picked engineering to be a Putricidal, chem-slinging mad scientist, but folks that picked alchemy almost assuredly did.

Now, assuming that this is the path they’d like to head down, a fair trade would be allowing alchemists to craft potions that allow a Forgeborne Reveries-like effect. Not quite a full brez, but it would allow some interesting cross-profession functionality in a way that builds on some posthumous potion effects they tried at this expansion. Food for thought.

What I’d like to know is: Do the splash potion effects stack?

…that is, if you had a full raid of 40 people all throw speed potions on the same 5 people, would they all turn into The Flash for 20 seconds? :stuck_out_tongue:

I would also like to know if this could be used on npc’s. To be able to heal the green dragon in icc.

I don’t think any of the ones we’ve seen previewed do direct healing. There’s one that grants targets an increased healing taken buff, but not a healing potion bomb, per se.

Do all bombs not work in instances? i didn’t know that, so this potion bomb is only for world content?

Hello there! Talk about a long winded conversation! Anyway, current DF bombs do not work in instances no, I do not know for previous exp but it would surprise me if they did. On the other hand I believe the decay throwing pot from alchemy is allowed in instances.