Thought you were done with the conversation dude what happen, go struggle with those oh so difficult 3s and 4s on ur overpowered class.
lol, dude.
you know that’s totally besides the point of what he’s conveying here.
dropping these strawman arguments is not helping the problem
I think the game feels fine mostly, aside from the excessive bugs and atrocious balancing issues.
Delves are okay, but would be a lot more satisfying if they added more mobs and lowered their health. It feels really unsatisfying to be attacking a mob for so long before it dies. It’s like being under geared and going into an elite area solo. It makes the whole thing feel very slow, even if it doesn’t take that long overall due to the small number of mobs to kill.
M+ seems okay other than the squish and changes in rewards. I still want to get enough gold to cover repair from a few deaths. I think Challenger’s Peril should be removed as well. I initially wasn’t a fan of the dungeons, but now that I know them better, I don’t mind them (except City of Echoes, F that find the spy part, as well as the right rooms where you can’t get a good camera angle)
Raiding this tier is a lot of fun IMO. The encounters are a lot of fun and feel different (in a good way) from what I’ve done in the past, although I’m not a fan of having a really long fight with 1 shot mechanics on the last boss, but that also seems the way they are going with last boss fights. Personally, I really like the gravity wells on nexus princess because it feels new compared to the usual “DPS boss, don’t stand in fire.” I also like the poison ring on queen, although I wish it was a painful to heal through a mess up rather than wipe causing.
I’m nearly positive Ratt, a one hit wonder form the early 80’s , said it best.
Round’n’Round.
This might be the funniest thing I have read in a while… You have barely touched the end game according to your achievements. Much less anything substantial. You’re literally just a below average cry baby.