- Death Strike can now only heal the Death Knight for a percentage of damage taken from a given damage event once. Death Strikes that heal the minimum health amount do not count as using damage events in this way.
so sadge. all the hype around frost dk not being C-tier in season 1 and its already getting nerfed
When ams is becoming an aoe that increases healing received I think this is really a non issue
This nerf is blood only. Taken from tank changes.
Its under dk so its all 3 specs not only blood
It is not. Read it again…
Blood Death Knight
Death Strike is a powerful ability that allows Blood Death Knights to mitigate a percentage of any form of damage taken in the last 5 seconds. In a way, Death Strike works like a retroactive shield block. Instead of reducing damage up front, it “mitigates” the damage you took from a hit by healing you. If used in succession, Death Strike can affect a single hit multiple times, which would be comparable to blocking a hit, then going back in time and blocking it again, in some cases restoring yourself to higher health than where you started. In The War Within, we’re changing Death Strike to only heal the death knight for a percentage of damage taken from a given damage event once, to make it scale more like other tank mitigation mechanics.
We’re also reducing Runic Power generation somewhat and reducing some of the mitigation death knights get from high-uptime cooldowns like Enfeeble and Dancing Rune Weapon, but increasing armor from Bone Shield. Overall, death knights should take damage more smoothly, and they will remain one of the strongest tanks for encounters with high magic or periodic damage.
- Death Strike can now only heal the Death Knight for a percentage of damage taken from a given damage event once. Death Strikes that heal the minimum health amount do not count as using damage events in this way.
how its laid out not only under blood but dk as a class this is how it has always worked for class changes forever
Guarantee you its blood only
Then the renewal and frenzi changes would be for bear only but thats not how blizzzard does things if its for a spec its labed under the spec has been for years always has been never changes and changes were 2 days ago they would of fixed the mislabeled class changes
Watch and see.
I would like to be wrong because frenzi is going to heal for 12% in pvp over 5 seconds basically making it useless
Omg tww is starting to sound good ngl
It’s only for blood. It’s a PVE change.
It’s all dk specs.
Health got increased by 60% across the board for the new healing style they want across the board where healers constantly heal instead of reacting to random dips. To compensate they nerfed all % healing for all classes
FR this. Do people actually expect the laziest company on the planet to bother coding it different for each spec? Enjoy the new derp strike lol
The prot warrior nerf to impending victory spilled over into arms and fury
Now if only the geniuses working at blizzard would make D stance for arms work like it does for prot…
Cuz it wasn’t a prot warrior nerf, it was a blanket % healing nerf to counter 60% increased stamina