TWW Brewmaster: Healing elixir and Bonedust Brew pruned

I get some people were complaining about button bloat but losing a double-charge on-demand 15% hp heal and a burst CD just to get… a bunch of random proc effects you have no control over… is incredibly depressing.
Changing Chi Wave to a passive proc as well… man what the hell.

I am angry.
I am depressed.
But apparently I’ve got better access to snares now? So I guess its alright?

What the hell is going on???

The forums cut off bonedust brew in the perfect spot immature giggling

I am thinking they’ll be tuning around the removal of bonedust brew …

I honestly never really liked it. Target reticule Buttons that don’t do damage generally feel kinda bad. It’s effects could easily be baked into something else like flaming keg.

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I haven’t looked in detail yet, but it looks like chi burst is part of your rotation now via timestamp

https://youtu.be/rbb-sBZB5f8?si=ykCzOl1xsyX7BSlD&t=202

practically no one played with healing elixir, because the heal was worthless in remotely challanging content. Chi wave also wasn’t used in our rotation. It was only used for pulling things from afar and even then it had a long travel time.

if you want 15% healing back, then you can skill it in the general class tree, backed into your transcendence port. (healing winds)

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Honestly the change to chi wave is good more passive and happens with your rotation. before im sure many would just not use it except to range pull so mostly a waste of a spell.

Healing elixer wont be missed nor will bonedust brew. Ox stance feels like a nice change should help reduce the bloat a lot.

I’d rather have 2 charge Healing Elixir back as a whole on the main monk tree rather than use Port for healing.

But that would be defensive power for WW and MW, which would be bad… We are talking about Brew and like I said no Brew took this talent in challenging content. I merely stated an option for People who still want this kind of selfheal.

It’d make up for Dampen Harm becoming BrM only. Not to mention that all monk specs had access to Healing Elixirs at one point.

you lose DH but you get fortyfing brew on a shorter CD, which means you effectively lose nothing. There is a good discussion going on about losing even more defensiveness and how it would be better for the game. But again: This is about Brew.

Fortifying Brew getting less CD is something that should have been addressed and fixed ages ago. Far as I’m concerned, Blizz was just dragging their feet in correcting a mistake, but it cost MW and WW Dampen Harm.

I can see the reasoning behind this, but it strikes me as lazy. While I get that more defensives means players can get away with a lot more and have safeties, A: why would we want to make healer’s lives harder? Blizz is already doing a great job of that, and we can see how that’s going for the playerbase. And B: Why would we want to reduce the amount of shenanigans players can do? While I can appreciate the game having difficulty, it shouldn’t be difficult because of artificial scarcity of resources.

Yea and moving Healing Elixirs to the main monk tree (of which we have a lot of stuff it could replace) would let BrM have access to something it hasn’t used in quite some time, do the same thing for MW because Healing Elixirs is also on their spec tree, and give WW something it lost for a while.

you can’t have 90 second DM, 120 second DH, 120 second FB and 90 second Karma. You hopefully see how strong that would be. but for the sake of it, let us compare.
in a 5 minute fight you had DH twice and FB once, making 3 casts. now you have FB 3 times, also making 3 casts. You basically lost a button but remained on equivalent defensive value.

more defensives makes healer’s live harder, not less. Imagine there would be no def CD. then encounters had to be re-tuned and they wouldn’t have to build them to be so bursty/ one shot potential, which is what healers usually don’t like. But there are hundreds of videos and discussions about this. And even Blizzard aknowledged this in their recent interview with wowhead.

You can’t just get more and more stuff. that is a bad design for power creep. It had to be a choice node for Karma or something like that for WW then. Just giving away more and more is not healthy for the game. Best example. Sigil of silence for DH. the increased the CD, reduced duration and reduced it from 2 to 1 charge and it is better for the game as a whole.

I see how strong it is, and it’s great. Never having to worry about any BS blizz throws at us and not straining my healers is always a good thing. Hell, it was even better when Zen Meditation was classwide and it was 90% channelled group DR. Ignoring mechanics was one of the best parts of the early days of monk. Not to mention that one of the big wins for monk with the new talent trees, was having access to a lot of defensives at once.

Gonna have to disagree with you here because Blizz was almost always going to have big raid dam spikes or waves. Regardless of DR count, Blizz was always going to make healers work with mechanics like that; whether it’s through raid tuning or M+ scaling. Reducing the amount of tools players have just limits our options.

I’d rather Blizz spend time making encounters fun/memorable instead of worrying about how players might cheese or finagle them. I don’t think the most fun encounters were memorable because of how hard Blizz made the healers clench. In fact, the most memorable fights were the ones we could cheese, but that’s just my opinion. I have fond memories of doing Garrosh and laughing off every single one of his brostorms, or cheesing M Hellfire Council Reap placements with Zen Meditation, or that one group that cheesed M Iron Reaver by just shooting it to death in like 20 sec with mostly arcane mages.

It’s less getting more stuff, and more our stuff being returned to us. Monk doesn’t need more buttons, but it’d be nice to get the ones we lost back instead of new fluff.

It was in fact not a choice node for Karma. IIRC it was a pick between other defensives. It might have been a choice for Good Karma healing at one point, but I’m pretty sure we had lost Healing Elixirs by the time we got Good Karma and Karma had already been nerfed in half when Good Karma became a thing.

Eh…While I don’t like that veng has taken over M+ because of very handy tools to control packs in M+, I also think that A: Blizz should have just buffed the other tanks’ utility, and B: shouldn’t have nerfed AoE CC in PvE. The crazy utility Veng has is just a weakened version of the good ole strat of stun and bung but with some upside. In nerfing AoE CC, Blizz made a really good kit insane. And that just sounds analogous to what’d happen if they started reducing defensives. If the CDs go/start getting equalized in number, then it’d go to who has the best CD in a game with immunities. Then it’d go to medium buttons like mage shield, PW:S, and self heals, and then it’d go to passives.