TWW = An Embarrassing state for Druids

By your reasoning and logic then, every class below arcane mage requires a 15% ST buff to be competitive.

Is resto Druid good in m+ I ask those because the few m0 dungeons I did when there is a resto Druid the group hp seems to be also below 50% all the time. I use my def cd and pot as a ret pally even healing myself and LoH. They also do the least damage like 100k dps?

I have been able to keep people up without an issue in M0, but it’s a very different talent spec I use from the one in raid. I haven’t been in keys, yet, of course, so who knows if it will hold during ramping damage, but it feels good to me in M0. Solid.

Raid feels like trash, but M0 heals feel good.

The only problem I have in M0’s is my inability to maintain 10% of the damage with Balance affinity spells, which is what I always aimed for in previous seasons. A catweaver’s mileage may vary. Our balance spell damage in Resto is getting a buff on Tuesday, and I’ll know more then about that side of it.

I don’t use Life Bloom talents or Grove Guardians in M+. I use Soul of the Forest, Wildstalker, and focus on empowered Wild Growths, Germination, Flourish (to snapshot a HoT stack so I can use some GCD’s to do damage), Convoke, Tranquility, and improved personals (oh! and improved ironbark). I use the mastery in dungeons, and it works.

I find that a LOT of Rdruids prefer the Lifebloom focused talent builds and I have always found those weak in dungeon heals. That’s just my opinion and my experience as a midrange casual player.

It may not be everyone’s cup of tea or the “best” way, but it’s been working beautifully and I produce enough heals to keep people unless they get one-shot. I primarily heal a Prot Pally, a Demon Hunter, and a Prot Warrior as my tanks, if that’s part of your concern. All three feel easy to keep up.

Hey, no one is questioning you kitty skills. Take a deep breath. Reading data isn’t your strong suit, it’s okay. You win, whatever point you made.

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Still waiting for you to explain how that Holy Priest dying 80% into the fight on that 3rd log affected the Warriors, DKs, DHs, Monks, Rogues and Evoker’s performance so much as to let a Feral Druid beat them

As a boomie since wrath, my biggest issue personally is with the hero trees. By forcing us into pure solar or pure lunar, they’ve essentially removed “balance” and just made us into a mage that’s missing half their abilities if not more. I like the theme of our single target build, trees and dragon minions, but 70% of the time is spam casting wrath, with no good aoe options if the fight has any adds that spawn … Personally I really miss Cata launch balance druid, where eclipse management was a real thing you’d time and stall / speed up depending on the fight and played around mushroom placement.

Tl;Dr - Other class hero trees gain something for their build, as boomies we lose half our spec

I just don’t understand the logic that surrounds the idea that you should just be playing with worse players to be competitive.

I’m curious, what content have you done that you are doing just fine in while being undergeared because from what I can tell you’ve only done LFR and only recently did any Mythics unless you have another character you mainly play but I looked at Grizzle and Gruwilda and didn’t see anything. Looks like WCL is down for maintenance so I’m unable to check that.

I figure why look at other random peoples logs when we can look at the one guy in here saying he’s competitive in his groups.

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I stopped reading after the second log, as what you argued was in bad faith. Keep on trollin friend.

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Yes, the top logged Feral right now is only competitive because hes playing with underperforming folks. His raid group is trash. No one else in his raid group is parsing oranges or pinks. Just him. Everyone else is blue and green parsing it.

No wonder why you dont understand logic. Logic is realizing, as ive mentioned almost in every post, that not all players will be playing within the 2-3 percentile of each other to condemn Ferals.

This whole “needs a 15% ST buff to be competitive” blows my mind when you can look at damage to boss which is strictly single target and Feral is right there, being competitive.

Mainly mythics. Raiding is a hit or miss in PuGs later on in the season if i get frisky. Gruwilda is Guardian and anything done as Feral is to be ignored.
Grizzle runs as Feral

Haha you stopped because you couldnt dispute it. Even in the one you tried to “look deeper into” you were only able to pull out a single example when theres multiple to use but you couldnt. You could only find one example to fit your narrative

Still wouldn’t be enough, given time-to-ramp.
Also, did you just accidentally describe elemental shaman?
:stuck_out_tongue:

A 30% bump to Starsurge would go a long way.
I would be more than OK losing Wrath/Starfire damage to accomodate.
There’s a huge boon to Astral Power generation under Grove with Treants.
You can instantly enter both Eclipse with Incarn/Orbital.

20th Anniversary Update PTR Development Notes - Major Class Changes and More - Wowhead News

No joke, this is going to be quite a significant shake-up.
Just a taste:

  • New Talent: Whirling Stars – Celestial Alignment’s cooldown is reduced to 75 seconds and it has two charges, but its duration is reduced by 40%.
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Druid feels so bad but its my favorite healing class. The resto tree is HORRIBLE! Why do we have talents that give a heal that does like 5k hps? Its so outdated and boring. Flourish should be baseline for resto with a shorter CD. Get rid of swiftmend. I absolutely hate that spell because its a 15cd that isnt reduced by haste. Actually resto has 0 abilities like that.

I hate how they are forcing us into shape shifting yet they took away the moonkin form from resto. Pop incapaticiting roar? Yep youre turning into a bear… It just feels so clunky.

We have no burst healing cds. Preservation evoker is so much cooler in every way except that youre forced to play as the ugly dragons.

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Druid felt so bad I swapped off it and am now maining dk for raid.
Also gotta love blizzard not caring about us at all given I’ve reported that dawnbreaker p2 for final boss is still busted as we cant use fury of elune or other pathing spells (Incarn is buggy but can work).

Haven’t seen a low point like this for boomy in my history of playing wow. Hopefully they leave the rogue class dev alone and hire someone who can devote full time to fixing druid as a whole.

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I said it once and I’ll say it again, S1 of TWW is going to be a wash. Maybe after S1 tuning we’ll look better in S2 (assuming this is when the rework happens), but so far even in the rework our class tree is a mess and nothing on our survivability has been addressed.

Yet our dps as Resto is abysmal, you know what would of been nice to still have… Convoke + Moonkin Form, but hey just remove it, who cares about that… :man_facepalming:t4:

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Dawnbreaker is still bugged for Fury of Elune? I haven’t been back in there in over a week after experiencing that bug and reporting it.

Not wrong, but I hate this talent. It does nothing by itself, requires setup to effectively deploy, and would be better to me if the heals would just be able to heal without it. I come from an older time though, before the age of stacking multipliers, when the class design philosophy was “your buttons are impactful alone”, instead of “you have to contort yourself and press the proper button sequence to play the game correctly.” (It still had that, if you were into clicking inventory items like bombs and potions, but was not cooked into the expectations of everyday play.)

They are changing up the Restoration tree in an upcoming patch (~13 changes iirc) . I’m not sure how much of a change it will have but I think they are aware that it’s lackluster.

I’m enjoying Druid for now but it’s a class I haven’t played since TBC so everything is still fresh to me. One thing I will point out since you mentioned ‘Swiftmend’ is that it feels weird that one our emergency heals should basically be used on CD even if a target doesn’t need the healing bc it buffs our other heals (Soul of the Forest, 10% haste for 6 seconds in Hero tree and more). That to me, feels wrong and encourages bad play.

Still a fun class. As for feral, I love it for outdoor world content and delves so far. But it’s also a spec I am learning as I go. I am guessing long time Druids hate the state it’s in based on what I’ve read here.

If you’re referring to feral, most long term ferals are quite excited with TWW. Feral was moved back to its roots of being an energy capped, methodical spec opposed to a GCD capped, fast spec.

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I was including Feral in that. But most of what I read were from Balance and Resto Druids. I have noticed that too, that you can’t just spam abilities as feral, and I LOVE that. The methodical approach and having some time to review your current dots to decide your next move is what I am also enjoying about feral. :slight_smile:

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