I don’t roll mages much but the one spec that has interested me over the long years is Arcane Mage. Was good and fun in Dragonflight for DPS.
Roll out TWW.
Wh-what happened? Extremely low damage output after long cast times, doesn’t make casting the spells worth it. I’m down 25% health by the time I finish cast Arcane Blast a second time. Only does like 20-40K damage against foe with 2478K-ish HP. lmao
Huge mistake nerfing this spec, especially gating Arcane Missiles behind a random proc.
(why does it randomly target nearby enemies, especially ones not aggro’d? lame, broken, flawed imo).
I thought by leveling to 80 and getting better gear, it would get…better.
Nope. With around ilvl545±ish gear, I went back to the main quest for TWW on Tranquil Strand. Was getting my butt handed to me by the Nerubians. Whereas my Rogue and Hunter and CLEAN HOUSE no problem, and mow everything down. One might say, “Yeah, but that’s Rogue and Hunter who are DPS classes.”—yeah, and so is a MAGE but apparently, the team behind the changes totally were lost on what mages are supposed to be.
Anyways, took forever to complete the quests. I get to Zirix and have to keep my distance not to aggro any Nerubians. Why? Because that’s how bad things are, the fear I’ll aggro something that will nearly kill me, again, and have to chow down on mana buns for a minute or two before continuing on.
Still aggro’d one anyway. Then Arcane Missile randomly shoots another Nerubian fighting an NPC far away, and pulls it. GREAT (not). Everything happened as expected (which is bad, btw).
When I finally get to the “staged” Zirix fight, it took around 10 min. just to get his health down enuff to trigger the cinemantic that ends the fight. During the fight, Arcane Missiles randomly shoots flying-Nerubians yonder, and drags them into it. Had to constantly pop prismatic barrier, mirror image, potion, just to stay alive. Are players supposed to die in the scripted fight? lmao. Whereas all the other classes I’ve rolled through this quest line, never broke a sweat.
It wasn’t fun at all, felt like I was playing a “Souls-like” game. Was that the intention when they nerfed the spec?
Anyways, I have various stats, numbers on all this too, and so overall, it’s a crappy class spec at this point, to where they should offer (free) class-changes if they’re not going to make it better, it really feels “broken” and they should “fix it”. My guess it’s by design to corral players into playing other classes for the TWW to fit a clownish theme or some wildly delusional plan (let me guess, was it this?->“TWW is a pally/priest/warrior themed xpac. Midnight will be Mage/Warlock themed. Last Titan will be Hunter/DK themed. We’ll make Mages weakest in TWW because Dalaran gots blown’d up SEE? MAKES SENSE! FANS WILL AGREE!” ).
Bottom-line: NOT FUN.
As to my poor Arcane Mage, she’s lucky not to get booted from parties for too-low DPS.
My Warband pities her predicament, as does her guild, over the loss of her abilities. She is but a shadow of her former self, the poor thing, we’re doing everything we can to support her through this.